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Server Side Exports
BG
exports.BG:addPlayerToWaitingList(player)
BGlevels
exports.BGlevels:getRanksTable()
exports.BGlevels:getImageFromRank(rank)
exports.BGlevels:getNextRank(rank)
exports.BGlevels:experienceNeededForNextRank(rank)
DayZ
exports.DayZ:saveLog( tstring, logtype )
exports.DayZ:getGameplayVariablesServerPairs() -- Proposed format
exports.DayZ:getGameplayVariablesServer()
FTAHelpManager
exports.FTAHelpManager:requestUpdates(update)
FTALanguage
FTAModshops
exports.FTAModshops:isVehicleModding(theVehicle)
exports.FTAModshops:isPlayerModding(thePlayer)
FTAaccounts
exports.FTAaccounts:getPlayerIdlezoneBonus(player)
exports.FTAaccounts:getPlayerAccountName(playerElement)
exports.FTAaccounts:getPlayerAccountName(playerElement)
exports.FTAaccounts:getAccountName(playerElement)
exports.FTAaccounts:getPlayerElementFromId(playerId)
exports.FTAaccounts:getPlayerTimeSinceLastDamage(player)
exports.FTAaccounts:getPlayerArmorBonus(player)
exports.FTAaccounts:getPlayerMaximumHouse(player)
exports.FTAaccounts:getPlayerMissionBonus(player)
exports.FTAaccounts:getPlayerIdlezoneBonus(player)
exports.FTAaccounts:adddonatorr(p,command,name,level)
exports.FTAaccounts:addDonator(name,level)
exports.FTAaccounts:getPlayerNodeFromElement(playerElement)
exports.FTAaccounts:getPlayerNodeFromElement(playerElement)
FTAanims
exports.FTAanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)
FTAbank
exports.FTAbank:getCash(playerElement)
exports.FTAbank:removeCash(playerElement, moneyAmount, log)
exports.FTAbank:addCash(playerElement, moneyAmount, log)
exports.FTAbank:getBankMoney(playerElement)
exports.FTAbank:addBankMoney(playerElement, moneyAmount, log)
exports.FTAbank:removeBankMoney(playerElement, moneyAmount, log)
FTAbloodmoon
exports.FTAbloodmoon:getCurrentMapID ()
exports.FTAbloodmoon:playFX (element, name)
exports.FTAbloodmoon:isPlayerInEvent (player)
exports.FTAbloodmoon:getPlayerEventTeam (player)
exports.FTAbloodmoon:startEvent (map)
exports.FTAbloodmoon:joinEvent (player)
exports.FTAbloodmoon:isEventRunning ()
exports.FTAbloodmoon:endEvent ()
FTAcivilians
exports.FTAcivilians:getPlayerJob(player)
exports.FTAcivilians:addPayment(player, pay, amount, jop)
exports.FTAcivilians:getJobData(account, key)
exports.FTAcivilians:getJobUnit(job)
exports.FTAcivilians:getMoneyEarned(player,jop)
exports.FTAcivilians:setJobData(account, key, value)
exports.FTAcivilians:getPayOffset(player,jop)
exports.FTAcivilians:getJobProgress(player)
exports.FTAcivilians:getJobSkin(plr)
exports.FTAcivilians:getStoredWeapons(plr)
exports.FTAcivilians:destroyJobVehicle (player)
FTAclans
exports.FTAclans:setClanData(id, key, value)
exports.FTAclans:getClanData(id, key)
exports.FTAclans:dropClanData(id)
exports.FTAclans:setClanMemberData(account, key, value)
exports.FTAclans:getClanMemberData(account, key)
exports.FTAclans:dropClanMemberData(account)
exports.FTAclans:setClanRankData(id, key, value)
exports.FTAclans:getClanRankData(id, key)
exports.FTAclans:dropClanRankData(id)
exports.FTAclans:getNextClanSlot()
exports.FTAclans:getNextClanRankSlot()
exports.FTAclans:createClan(name, tag, creator)
exports.FTAclans:deleteClan(ClanID)
exports.FTAclans:getClanCreationDate(ClanID)
exports.FTAclans:getClanInformation(ClanID)
exports.FTAclans:getClanName(ClanID)
exports.FTAclans:getClanTag(ClanID)
exports.FTAclans:getClanNews(ClanID)
exports.FTAclans:getClanColor(ClanID)
exports.FTAclans:setClanInformation(ClanID, info)
exports.FTAclans:setClanName(ClanID, newName)
exports.FTAclans:setClanNews(ClanID, news)
exports.FTAclans:setClanColor(ClanID, r, g, b)
exports.FTAclans:addMember(ClanID, member, rank)
exports.FTAclans:arePlayersInSameClan(player1, player2)
exports.FTAclans:areAccountsInSameClan(account1, account2)
exports.FTAclans:deleteMember(account)
exports.FTAclans:getClanLeaders(ClanID)
exports.FTAclans:getClanMembers(ClanID)
exports.FTAclans:getPlayerClan(player, name)
exports.FTAclans:getClanFromPlayerId(id)
exports.FTAclans:getAccountClan(account, name)
exports.FTAclans:isPlayerInClan(player)
exports.FTAclans:getAllClanPermissions(ClanID)
exports.FTAclans:getAllRankPermissions(rankID, ignoreLeader)
exports.FTAclans:getDefaultPermissionSet(permissions)
exports.FTAclans:hasMemberPermissionTo(member, action)
exports.FTAclans:hasClanPermissionTo(ClanID, action)
exports.FTAclans:setAllClanPermissions(ClanID, permTable)
exports.FTAclans:setAllRankPermissions(rankID, permTable)
exports.FTAclans:addClanRank(ClanID, rankName, permissions, rankType)
exports.FTAclans:deleteClanRank(rankID)
exports.FTAclans:getDefaultRank(ClanID)
exports.FTAclans:getClanRanks(ClanID, inOrder)
exports.FTAclans:getClanRankIDByName(ClanID, rankName)
exports.FTAclans:getPlayerClanRank(player)
exports.FTAclans:getRankClan(rankID)
exports.FTAclans:getRankName(rankID)
exports.FTAclans:getSeniorRank(ClanID, rankID1, rankID2)
exports.FTAclans:setPlayerClanRank(player, rankID)
exports.FTAclans:isPlayerClanLeader(player)
exports.FTAclans:setRankName(rankID, name)
exports.FTAclans:sortClanRanks(ClanID, ranks)
FTAdestructionderby
exports.FTAdestructionderby:isPlayerInEvent(player)
exports.FTAdestructionderby:startEvent (map)
exports.FTAdestructionderby:joinEvent(player)
exports.FTAdestructionderby:isEventRunning ()
FTAdx
exports.FTAdx:drawProgressBar(id, text, player, r, g, b, timer)
exports.FTAdx:drawStat(id, columnA, columnB, player, r, g, b, timer)
exports.FTAdx:drawNote(id, text, player, r, g, b, timer)
FTAevent
exports.FTAevent:isPlayerInEvent (player)
exports.FTAevent:dm (t, element, R, G, B, SPAM )
FTAgui
exports.FTAgui:dm( message, thePlayer, red, green, blue )
FTAhijack
exports.FTAhijack:restartMission()
FTAhousing
exports.FTAhousing:getHouseData(id, key)
exports.FTAhousing:setHouseData(id, key, value)
exports.FTAhousing:setHouseOwner(house, owner)
exports.FTAhousing:warpIntoHouseInterior(player, int, dim)
exports.FTAhousing:removeFromHouseInterior(player, house, col)
exports.FTAhousing:getPlayerTotalHouses(player)
exports.FTAhousing:getAccountTotalHouses(account)
exports.FTAhousing:getPlayerHousingNetWorth(player)
FTAintbuilder
exports.FTAintbuilder:getZoneData(account, key)
exports.FTAintbuilder:setZoneData(account, key, value)
exports.FTAintbuilder:isPlayerWithinHisZone(plr)
FTAres
exports.FTAres:getAres ()
exports.FTAres:isAres(player)
exports.FTAres:outputToDebugChannel(text)
FTAspawn
exports.FTAspawn:setCharacterPlaytime(plr,charId,hr,min,sec,playtime)
exports.FTAspawn:getCharacterId(playerElement, charName)
exports.FTAspawn:getCharacterPlaytime(plr,charId)
exports.FTAspawn:getCurrentSkinId(player)
exports.FTAspawn:addRespawnPoint(player,name,x,y,z)
exports.FTAspawn:saveClothes(player)
FTAstatistics
exports.FTAstatistics:saveScores(plr)
exports.FTAstatistics:getStatData(acc,key)
exports.FTAstatistics:setStatData(acc,key,data)
exports.FTAstatistics:modifyPlayerStatData(player, key, value)
exports.FTAstatistics:getPlayerStatData(player, key)
exports.FTAstatistics:setPlayerStatData(player, key, value)
FTAwingsbrave
exports.FTAwingsbrave:isPlayerInEvent(player)
exports.FTAwingsbrave:startEvent (map)
exports.FTAwingsbrave:joinEvent(player)
exports.FTAwingsbrave:isEventRunning ()
FTAzones
exports.FTAzones:isPlayerInGreenzone(player, greenzone)
exports.FTAzones:removePlayerFromGreenzone(player)
IGCCnR
exports.IGCCnR:startEvent(tbl)
exports.IGCCnR:stopEvent()
exports.IGCCnR:runEvent ()
exports.IGCCnR:startInteriorEvent(tbl)
exports.IGCCnR:stopInteriorEvent()
exports.IGCCnR:getPlayersInEvent ()
exports.IGCCnR:isPlayerIn (player)
IGCCnRcycle
exports.IGCCnRcycle:addNewEvent (name, color, eventTable)
IGCMinimission
exports.IGCMinimission:isPlayerInEvent (player)
IGCThreat
exports.IGCThreat:isBounty(player)
IGCammu
exports.IGCammu:getWeaponAmmoCost(weapon)
exports.IGCammu:getWeaponCost(weapon)
IGCammu_obselete
exports.IGCammu_obselete:getWeaponAmmoCost(weapon)
exports.IGCammu_obselete:getWeaponCost(weapon)
IGCanims
exports.IGCanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)
IGCbanscreen
exports.IGCbanscreen:getPlayerBanInfo(player, login)
IGCblips
exports.IGCblips:setPlayerNameColor(player, r, g, b, noBlip)
exports.IGCblips:destroyBlip(player)
exports.IGCblips:getPlayerBlips()
IGCccr
exports.IGCccr:getEventDetails()
exports.IGCccr:startCCR2()
IGCclothes
exports.IGCclothes:selectSkinFromStore(player, store, i)
exports.IGCclothes:getSkinCostFromID(skinID)
exports.IGCclothes:getSkinNameFromID(skinID)
exports.IGCclothes:doesPlayerOwnSkin(player, skinID)
exports.IGCclothes:addSkinToInventory(player, skinID)
IGCclothes2
exports.IGCclothes2:selectSkinFromStore(player, store, i)
exports.IGCclothes2:getSkinCostFromID(skinID)
exports.IGCclothes2:getSkinNameFromID(skinID)
exports.IGCclothes2:doesPlayerOwnSkin(player, skinID)
exports.IGCclothes2:addSkinToInventory(player, skinID)
IGCcnrpoop
exports.IGCcnrpoop:isPlayerInCnREvent( element)
exports.IGCcnrpoop:isPlayerInCnRArea( element)
exports.IGCcnrpoop:endEvent()
exports.IGCcontactsApp:isPlayerInContactList(player,contact)
exports.IGCcontactsApp:getContactStatus(player,contact)
exports.IGCcontactsApp:arePlayersFriend(plr1,plr2)
exports.IGCcontactsApp:isPlayerBlocked(player, contact)
IGCcriminals
exports.IGCcriminals:isCriminal(player)
exports.IGCcriminals:getCriminalData(account, key)
exports.IGCcriminals:getTaskRanks(task)
exports.IGCcriminals:getTaskRankFromLevel(task, level)
exports.IGCcriminals:getTaskMaxLevel(task)
exports.IGCcriminals:getTaskLevelFromProgress(task, progress)
exports.IGCcriminals:getTaskLevelRequirement(task, level)
exports.IGCcriminals:getTaskUnitName(task)
exports.IGCcriminals:getPlayerTaskLevel(player, task)
exports.IGCcriminals:getPlayerTaskRank(player, task)
exports.IGCcriminals:getPlayerTaskProgress(player, task)
exports.IGCcriminals:getPlayerTaskMoney(player, task)
exports.IGCcriminals:modifyPlayerTaskProgress(player, task, progress)
exports.IGCcriminals:givePlayerTaskMoney(player, task, amount)
exports.IGCcriminals:getCriminalLevelFromRep(exper)
exports.IGCcriminals:getCriminalLevelRequirement(level)
exports.IGCcriminals:getHourlyPay()
exports.IGCcriminals:getHourlyReputation()
exports.IGCcriminals:getPlayerTaskPayment(player, task)
exports.IGCcriminals:getPlayerCriminalLevel(player)
exports.IGCcriminals:getPlayerCriminalRep(player, task)
exports.IGCcriminals:modifyPlayerCriminalRep(player, reputation, task)
IGCdamage
exports.IGCdamage:getLastAttacker( element)
exports.IGCdamage:getLastAttackedPlayer( element)
exports.IGCdamage:getLastAttackerWeapon( element)
exports.IGCdamage:getLastDamageTimestamp(element)
IGCdb
IGCdestructionderby
exports.IGCdestructionderby:isPlayerInEvent(player)
exports.IGCdestructionderby:startEvent (map)
exports.IGCdestructionderby:joinEvent(player)
exports.IGCdestructionderby:isEventRunning ()
IGCdev
exports.IGCdev:outputMainIRC( channel, message)
IGCdiscord
exports.IGCdiscord:discordRaw(command, ...)
exports.IGCdiscord:discordSay(text, channel)
exports.IGCdiscord:isConnectionOngoing()
exports.IGCdiscord:getGuild(needle)
exports.IGCdiscord:getChannel(needle)
IGCdrugs
exports.IGCdrugs:givePlayerDrug( player, drug, amount)
exports.IGCdrugs:takePlayerDrug( player, drug, amount)
exports.IGCdrugs:getPlayerDrugAmount(player,drug)
exports.IGCdrugs:getPlayerDrugs(player)
IGCduel
exports.IGCduel:isPlayerInDuel(player)
exports.IGCduel:getPlayerDuelPosition(player)
IGCemployment
exports.IGCemployment:SJD(account, key, value)
exports.IGCemployment:GJD(account, key)
exports.IGCemployment:getJobDataTable(job)
exports.IGCemployment:setPlayerJobTimeout(player, job, time, reason)
exports.IGCemployment:getPlayerJobDivision(player)
exports.IGCemployment:setPlayerJobDivision(player, division)
exports.IGCemployment:setPlayerJobUniform(player, skinID)
exports.IGCemployment:togglePlayerShift(player)
exports.IGCemployment:resignFromPanel()
exports.IGCemployment:doesPlayerHaveJobTimeout(player, job)
exports.IGCemployment:setPlayerJobTimeout(player, job, time, reason)
exports.IGCemployment:getPlayerJobTimeouts(player)
exports.IGCemployment:getJobRanks(job)
exports.IGCemployment:getJobRankFromLevel(job, level)
exports.IGCemployment:getJobMaxLevel(job)
exports.IGCemployment:getJobLevelFromProgress(job, progress)
exports.IGCemployment:getJobLevelRequirement(job, level)
exports.IGCemployment:getJobUnitName(job)
exports.IGCemployment:getPlayerJobLevel(player, job)
exports.IGCemployment:getPlayerJobRank(player, job)
exports.IGCemployment:getPlayerJobProgress(player, job)
exports.IGCemployment:getPlayerJobMoney(player, job)
exports.IGCemployment:modifyPlayerJobProgress(player, job, progress)
exports.IGCemployment:givePlayerJobMoney(player, job, amount)
exports.IGCemployment:getPlayerOutstandingPay(player)
exports.IGCemployment:getPlayerJobTimeoutTime(player, job)
exports.IGCemployment:getEmploymentLevelFromExp(exper)
exports.IGCemployment:getEmploymentLevelRequirement(level)
exports.IGCemployment:getHourlyExperience()
exports.IGCemployment:getPlayerJobPayment(player, job)
exports.IGCemployment:getPlayerHourlyPay(player)
exports.IGCemployment:getPlayerEmploymentLevel(player)
exports.IGCemployment:getPlayerEmploymentExp(player, job)
exports.IGCemployment:modifyPlayerEmploymentExp(player, experience, job)
exports.IGCemployment:getPlayerPartner(player)
exports.IGCemployment:isPlayerInCoop(player)
exports.IGCemployment:isPlayerCoopHost(player)
exports.IGCemployment:prepareCoopPlay(host, partner)
exports.IGCemployment:prepareRequest(host, partner)
exports.IGCemployment:getPlayerInvite(player)
exports.IGCemployment:doesPlayerHaveOngoingCoopInvite(player)
exports.IGCemployment:endCoopPlay(host, partner, reason)
IGCevents
exports.IGCevents:isPlayerInEvent(player)
exports.IGCevents:getEventParticipants()
exports.IGCevents:getPlayersWithEMAccess()
IGCfarmer
exports.IGCfarmer:--[[getPlayerHemp ( player )
exports.IGCfarmer:setPlayerHemp ( player, amount )
IGCflyingRealism
exports.IGCflyingRealism:isVehicleCarryingPassengers(vehicle)
IGCfuel
exports.IGCfuel:setVehicleFuel( vehicle, fuel)
IGCgovt
exports.IGCgovt:requestUpdates(update)
exports.IGCgovt:outputAdminNotice(text, irc)
exports.IGCgovt:outputIGCChat(text, player)
exports.IGCgovt:outputQCAChat(text, player)
exports.IGCgovt:isAdmin(player)
exports.IGCgovt:isArchitect(player)
exports.IGCgovt:isDeveloper(player)
exports.IGCgovt:isQCA(player)
exports.IGCgovt:isEventManager(player)
exports.IGCgovt:getPlayerAdminRankName(player)
exports.IGCgovt:executeAdminFunction(player, admin, fnct, value, ...)
exports.IGCgovt:warpPlayerTo(player, warpTo, admin)
exports.IGCgovt:spectatePlayer(admin, target)
exports.IGCgovt:addBan(ip, serial, account, admin, duration, reason, player)
exports.IGCgovt:removeBan(ip, serial, account, disablelogging)
exports.IGCgovt:banPlayer(player, ip, serial, account, admin, duration, reason)
exports.IGCgovt:isPlayerBanned(value)
exports.IGCgovt:getBans()
exports.IGCgovt:getBanID(value)
exports.IGCgovt:getBanAccount(id)
exports.IGCgovt:getBanAdmin(id)
exports.IGCgovt:getBanIP(id)
exports.IGCgovt:getBanNick(id)
exports.IGCgovt:getBanReason(id)
exports.IGCgovt:getBanSerial(id)
exports.IGCgovt:getBanTime(id)
exports.IGCgovt:getUnbanTime(id)
exports.IGCgovt:setBanReason(id, reason)
exports.IGCgovt:setUnbanTime(id, duration)
exports.IGCgovt:kickPlayer(player, admin, reason)
exports.IGCgovt:jailPlayer(player, sentence, admin, reason)
exports.IGCgovt:setPlayerMuted(player, admin, sentence, reason, isGlobal)
exports.IGCgovt:isPlayerMuted(player, isGlobal)
exports.IGCgovt:releasePlayer(player, admin)
exports.IGCgovt:getPunishmentReasons()
exports.IGCgovt:getPunishmentTypes()
exports.IGCgovt:sentenceToTime(sentence)
exports.IGCgovt:addPunishlogEntry(player, admin, reason)
exports.IGCgovt:viewPlayerPunishLog(player, account, withdeletion)
IGChassonMisc
exports.IGChassonMisc:getVehiclesTable()
exports.IGChassonMisc:getWeaponsTable()
exports.IGChassonMisc:getPlayerFromAccount(accName)
IGChousing
exports.IGChousing:getHouseData(id, key)
exports.IGChousing:setHouseData(id, key, value)
exports.IGChousing:warpIntoHouseInterior(player, int, dim)
exports.IGChousing:removeFromHouseInterior(player, house)
exports.IGChousing:getPlayerOwnedHouses(player)
exports.IGChousing:getPlayerHousingNetWorth(player)
IGCintbuilder
exports.IGCintbuilder:getZoneData(account, key)
exports.IGCintbuilder:setZoneData(account, key, value)
exports.IGCintbuilder:isPlayerWithinHisZone(plr)
IGCinteriors
exports.IGCinteriors:getPlayerLastPosition(player)
IGCircgroups
exports.IGCircgroups:outputGroupChannel(id,text1,text2)
IGClogs
IGCmisc
exports.IGCmisc:gluePlayer(player)
exports.IGCmisc:ungluePlayer(player)
exports.IGCmisc:getPlayersGluedToVehicle( vehicle)
exports.IGCmisc:getPlayerGluedVehicle(player)
exports.IGCmisc:isPlayerGlued( player)
IGCmusicApp
exports.IGCmusicApp:addSongToAccount( player, name, url) -- LilDolla's Export [No touch plis]
IGCpchief
exports.IGCpchief:getPoliceChiefRank(player)
exports.IGCpchief:getPoliceChiefs()
exports.IGCpchief:isPlayerPoliceChief(player)
exports.IGCpchief:isCopBanned(player)
IGCpdr
exports.IGCpdr:getEventDetails()
IGCpoliceArrest
exports.IGCpoliceArrest:canPlayerArrest(player)
exports.IGCpoliceArrest:setPlayerArrested(player, cop)
exports.IGCpoliceArrest:releasePlayerOn()
exports.IGCpoliceArrest:isPlayerInPoliceCustody(player, arrestable, arrested, tased, surrendered, inJail)
exports.IGCpoliceArrest:clearArrestData(player)
exports.IGCpoliceArrest:getCashPerWP()
exports.IGCpoliceArrest:getTotalHourlyArrests()
exports.IGCpoliceArrest:getTotalDailyArrests()
IGCpoliceStrobes
exports.IGCpoliceStrobes:getEmergencyStrobes()
exports.IGCpoliceStrobes:getPreInstalledStrobes()
IGCpoliceWanted
exports.IGCpoliceWanted:dropWantedCacheData(account)
exports.IGCpoliceWanted:getWantedData(account, key)
exports.IGCpoliceWanted:setWantedData(account, key, value)
exports.IGCpoliceWanted:getWantedCacheData(account, key)
exports.IGCpoliceWanted:setWantedCacheData(account, key, value)
exports.IGCpoliceWanted:getCrimeName(crimeID)
exports.IGCpoliceWanted:getHighestCrimeID()
exports.IGCpoliceWanted:chargePlayerForVehicleTheft(player, seat, jacked)
exports.IGCpoliceWanted:clearPlayerWantedLevel(player)
exports.IGCpoliceWanted:getPlayerLastWantedLevel(player, points)
exports.IGCpoliceWanted:setPlayerWantedLevel(player, wP)
exports.IGCpoliceWanted:isPlayerNearOfficer(player)
exports.IGCpoliceWanted:isPlayerWanted(player)
exports.IGCpoliceWanted:getPlayerWantedTime(player)
exports.IGCpoliceWanted:getPlayerLastCrime(player)
IGCprison
exports.IGCprison:jailPlayer(player, sentence, jailer, adminJail)
exports.IGCprison:releasePlayer(player, x, y, z, rot, int, dim)
exports.IGCprison:releasePlayer2(player)
exports.IGCprison:getPrisonSpawns(player)
exports.IGCprison:isPlayerInJail(player)
exports.IGCprison:getMaxSentence()
exports.IGCprison:getRemainingJailTime(player)
IGCradar
exports.IGCradar:createCustomBlip( x, y, z, texture, size, r, g, b, a, visibleDistance)
IGCrentTable
exports.IGCrentTable:weaponsTable() return weapons end
exports.IGCrentTable:vehiclesTable() return vehicles end
IGCrentals
exports.IGCrentals:isVehicleRental(vehicle)
exports.IGCrentals:destroyRental(player)
exports.IGCrentals:spawnRental(id, x, y, z, rot, player, cost)
exports.IGCrentals:getPlayerRentalVehicle(player)
exports.IGCrentals:getVehicleOwner(vehicle)
exports.IGCrentals:getRentedWeapons(player)
exports.IGCrentals:tuneVehicle(veh)
exports.IGCrentals:exchangeWeapon(player, weapon, ammo)
IGCrepairkit
exports.IGCrepairkit:useRepairTool(thePlayer, vehicle)
exports.IGCrepairkit:getPlayerTotalRepairKits(thePlayer)
exports.IGCrepairkit:givePlayerRepairKits(player, kits)
IGCresourceEconomy
exports.IGCresourceEconomy:setEconomyStat(account, key, value)
exports.IGCresourceEconomy:getEconomyStat(account, key)
exports.IGCresourceEconomy:modifyEconomyStat(account, key, value)
exports.IGCresourceEconomy:getResourcePercentage(account)
exports.IGCresourceEconomy:restockResourceByPercentage(account, percentage)
IGCrp
exports.IGCrp:SALD(account, key, value)
exports.IGCrp:GALD(account, key)
exports.IGCrp:GPXP(player, amount)
exports.IGCrp:TPXP(player, amount)
exports.IGCrp:createPedestrian( modelid, x, y, z, rot, rpToEarn, respawn)
exports.IGCrp:getPlayerRank(player)
IGCrules
IGCsecurity
exports.IGCsecurity:deleteIllegalWeapons(player)
IGCserver
exports.IGCserver:setServerStat(key, value)
exports.IGCserver:getServerStat(key)
exports.IGCserver:getPlayerPaymentBonus(player)
exports.IGCserver:modifyServerStat(key, value)
IGCshaderHandler
exports.IGCshaderHandler:applyShader(element, ...)
exports.IGCshaderHandler:applySkinShader(element, texture, modelName)
exports.IGCshaderHandler:removeShader(element, textureName)
IGCshooter
exports.IGCshooter:isPlayerInEvent(player)
exports.IGCshooter:startEvent (map)
exports.IGCshooter:joinEvent(player)
exports.IGCshooter:isEventRunning ()
IGCsquadheist
exports.IGCsquadheist:getPlayersFromLobby(leader)
exports.IGCsquadheist:getPlayerLobbyLeader(player)
exports.IGCsquadheist:getHeistPayout(heist)
IGCstaffCmds
exports.IGCstaffCmds:findPlayerByPartialNick(thePlayer, partialNick, fromBankSystem)
IGCstats
exports.IGCstats:getStatData(account, key)
exports.IGCstats:modifyStatData(account, key, value)
exports.IGCstats:modifyPlayerStatData(player, key, value)
exports.IGCstats:getPlayerStatData(player, key)
exports.IGCstats:setStatData(account, key, value)
exports.IGCstats:getPlayerNetWorth(player)
exports.IGCstats:getPlayerPlaytime(player)
exports.IGCstats:getPlayerActivityPlaytimePercentage(player, activity)
IGCstunts
exports.IGCstunts:getPlayerStunts(player)
exports.IGCstunts:setPlayerStunts (player, amount)
IGCteams
exports.IGCteams:assignTeam(player, teamName, noBlip)
IGCtutorials
exports.IGCtutorials:dHelpMessage(text, player)
exports.IGCtutorials:startTutorial(player, category, id, event, save)
IGCutil
exports.IGCutil:findPlayer(player)
exports.IGCutil:findRotation(x1,y1,x2,y2)
exports.IGCutil:generatePassword(length, numbers, symbols)
exports.IGCutil:getDistanceBetweenElements2D(element1, element2)
exports.IGCutil:getDistanceBetweenElements3D(element1, element2)
exports.IGCutil:getElementSpeed(element, unit)
exports.IGCutil:getMonthName(month, digits)
exports.IGCutil:getPedWeapons(ped)
exports.IGCutil:getPercentOfTimeAFK(player, mins)
exports.IGCutil:isPlayerInACLGroup(player, ...)
exports.IGCutil:isPlayerInTeam(player, teamName)
exports.IGCutil:isPlayerLoggedIn(player)
exports.IGCutil:getPlayersInDimension(dim)
exports.IGCutil:RGBToHex(red, green, blue, alpha)
exports.IGCutil:tocomma(number)
exports.IGCutil:todate(timestamp)
exports.IGCutil:totime(timestamp)
exports.IGCutil:setPlayerGhost(player,state)
exports.IGCutil:isValidIP(ip)
exports.IGCutil:obfuscateIP(ip)
exports.IGCutil:getObjectLOD(ID)
exports.IGCutil:getPlayerCountry ( player )
exports.IGCutil:getIpCountry ( ip )
exports.IGCutil:urlEncode(str)
IGCwebScoreboard
exports.IGCwebScoreboard:WEBgetOnlinePlayers(id)
LilDolla
exports.LilDolla:remoteIRCOutput( chan, message, main)
exports.LilDolla:queryIRCUser( user, message)
exports.LilDolla:getIRCServer()
exports.LilDolla:kaylaKick( user, channel)
exports.LilDolla:getHouseLocation( id)
SjoerdMisc
exports.SjoerdMisc:startUrlSender(theSender, cmd, reciever, url)
exports.SjoerdMisc:getUrlFromString(message)
ajax
exports.ajax:moduleStart ( name, title )
exports.ajax:moduleEnd ( )
exports.ajax:start ( resource )
bone_attach
exports.bone_attach:attachElementToBone(element,ped,bone,x,y,z,rx,ry,rz)
exports.bone_attach:detachElementFromBone(element)
exports.bone_attach:isElementAttachedToBone(element)
exports.bone_attach:getElementBoneAttachmentDetails(element)
exports.bone_attach:setElementBonePositionOffset(element,x,y,z)
exports.bone_attach:setElementBoneRotationOffset(element,rx,ry,rz)
database
exports.database:dbConnect()
exports.database:dbConnect1()
exports.database:getPlayerData(dataName,account, key)
exports.database:setPlayerData(dataName,account, key, value, force)
exports.database:getAccountFromID(id)
exports.database:generateNewID(acc)
exports.database:getAccounts()
exports.database:changeNick(old,new,id)
exports.database:getPlayerAccount(plr)
exports.database:getPlayerAccountName(plr)
exports.database:getAccountID(acc)
exports.database:markPlayerAsActive(acc)
exports.database:isEmailUsed(mail)
exports.database:setEmailUsed(mail)
exports.database:isEnglishWord(word)
exports.database:dbPoll(qh,ti)
exports.database:isAddressUsed(address)
exports.database:setAddressUsed(address)
elementbrowser
exports.elementbrowser:getElementInfo ( element )
fart
exports.fart:makePedFart(thePed, fartType)
freecam
exports.freecam:setPlayerFreecamEnabled(player, x, y, z, dontChangeFixedMode)
exports.freecam:setPlayerFreecamDisabled(player, dontChangeFixedMode)
exports.freecam:isPlayerFreecamEnabled(player)
exports.freecam:setPlayerFreecamOption(player, theOption, value)
heligrab
exports.heligrab:toggleHangingWeightLimit(state)
exports.heligrab:setPlayerGrabState(player, state, vehicle, side, linePercent)
exports.heligrab:isPlayerGrabbingHeli(player)
exports.heligrab:getPlayerGrabData(player)
exports.heligrab:getPlayersGrabbingHeli(vehicle, side, linePercent)
exports.heligrab:ToggleHangingWeightLimit(state)
exports.heligrab:SetPlayerGrabbedHeli(player, state, vehicle, side, linePercent)
exports.heligrab:IsPlayerHangingFromHeli(player)
exports.heligrab:GetPlayerHangingData(player)
exports.heligrab:GetPlayersHangingFromHeli(vehicle, side, linePercent)
killmessages
exports.killmessages:outputMessage ( message, visibleTo, r, g, b, font )
exports.killmessages:outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource )
exports.killmessages:setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime )
exports.performancebrowser:setQuery ( counter, user, target, category, options, filter, showClients )
pimpmissions
exports.pimpmissions:isPlayerPimping (player)
playerblips
exports.playerblips:createBlips(player, visibleTo)
exports.playerblips:destroyBlipsAttachedTo(player)
exports.playerblips:getPlayerBlip (player)
exports.playerblips:toggleBlips(player, visibleTo)
resourcebrowser
exports.resourcebrowser:getResourcesByState ( state )
resourcemanager
exports.resourcemanager:getResourceInfo ( resource )
exports.resourcemanager:getResourcesSearch ( partialName, state )
s
exports.s:speak(text, lang, triggerFor)
scoreboard
exports.scoreboard:getScoreboardColumns()
exports.scoreboard:getScoreboardRows()
exports.scoreboard:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
exports.scoreboard:scoreboardRemoveColumn( name, forElement )
exports.scoreboard:scoreboardClearColumns( forElement )
exports.scoreboard:scoreboardResetColumns( forElement )
exports.scoreboard:scoreboardSetForced( forced, forElement )
exports.scoreboard:scoreboardSetSortBy( name, desc, forElement )
exports.scoreboard:scoreboardGetColumnPriority( name )
exports.scoreboard:scoreboardSetColumnPriority( name, priority, forElement )
exports.scoreboard:scoreboardGetColumnCount()
exports.scoreboard:scoreboardForceTeamsVisible( enabled )
exports.scoreboard:scoreboardForceTeamsHidden( enabled )
exports.scoreboard:isPrioritySlotFree( slot )
exports.scoreboard:getNextFreePrioritySlot( startAt )
scoreboard2
exports.scoreboard2:getScoreboardColumns()
exports.scoreboard2:getScoreboardRows()
exports.scoreboard2:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
exports.scoreboard2:scoreboardRemoveColumn( name, forElement )
exports.scoreboard2:scoreboardClearColumns( forElement )
exports.scoreboard2:scoreboardResetColumns( forElement )
exports.scoreboard2:scoreboardSetForced( forced, forElement )
exports.scoreboard2:scoreboardSetSortBy( name, desc, forElement )
exports.scoreboard2:scoreboardGetColumnPriority( name )
exports.scoreboard2:scoreboardSetColumnPriority( name, priority, forElement )
exports.scoreboard2:scoreboardGetColumnCount()
exports.scoreboard2:scoreboardForceTeamsVisible( enabled )
exports.scoreboard2:scoreboardForceTeamsHidden( enabled )
exports.scoreboard2:isPrioritySlotFree( slot )
exports.scoreboard2:getNextFreePrioritySlot( startAt )
slothbot
exports.slothbot:spawnBot(x, y, z, rot, skin, interior, dimension, team, weapon, mode, modesubject, speedLevel)
exports.slothbot:setBotHunt (theped)
exports.slothbot:setBotWait (theped)
exports.slothbot:setBotChase (theped, target)
exports.slothbot:setBotFollow(ped, leader)
exports.slothbot:setBotGuard (theped, x, y, z, priority)
exports.slothbot:setBotTeam(ped, team)
exports.slothbot:getBotTeam(ped)
exports.slothbot:getBotAttackEnabled(ped)
exports.slothbot:setBotAttackEnabled(ped, shooting)
exports.slothbot:getBotMode(ped)
exports.slothbot:isPedBot(ped)
exports.slothbot:setBotWeapon(ped, weapon)
webadmin
exports.webadmin:getACLs()
exports.webadmin:setACLRight( aclname, rightname, access )
exports.webadmin:removeACLRight ( aclname, rightname )
exports.webadmin:createACL ( aclname )
exports.webadmin:removeACLRight ( aclname, rightname )
exports.webadmin:getGroups()
exports.webadmin:addObjectToGroup(groupname, objectname)
exports.webadmin:addACLToGroup(groupname, aclname)
exports.webadmin:removeObjectFromGroup ( groupname, objectname )
exports.webadmin:removeACLFromGroup ( groupname, aclname )
exports.webadmin:removeGroup ( groupname )
exports.webadmin:addGroup ( groupname )
exports.webadmin:isAccountNameValid ( accountname )
exports.webadmin:serverKickPlayer (playerName, reason)
exports.webadmin:serverBanPlayer (playerName, reason, duration)
webmap
exports.webmap:players()
exports.webmap:sendPlayerMessage(playername, message)
exports.webmap:getAllBlips()
webstats
exports.webstats:getCurrentStats ()
exports.webstats:registerStat(resource, func, name, description)
exports.webstats:getRegisteredStats()
exports.webstats:getStatListByResource()
exports.webstats:getVehicleCount()
exports.webstats:getObjectCount()
exports.webstats:getBlipCount()
exports.webstats:getMarkerCount()
exports.webstats:getPickupCount()
exports.webstats:getPublicChatCount()
exports.webstats:getTeamChatCount()
exports.webstats:getDamageCount()
exports.webstats:getVehiclesWastedCount()
exports.webstats:getChatCount()
FTAlogs
exports.FTAlogs:outputWebLog(text, adminUpdate)
exports.FTAlogs:outputAdminLog(text, admin)
exports.FTAlogs:outputServerLog(text, category, player)
exports.FTAlogs:outputAccountLog(text, player)
exports.FTAlogs:getPlayerLog(player)
IGCintTable
exports.IGCintTable:getInteriorsTable()
IGCmapConverter
FTAchat
exports.FTAchat:outputChat(text, ch, r, g, b, color, isGreen)
exports.FTAchat:outputWebChat(text, groupname)
exports.FTAmenu:isPlayerFriend(plr,friend)
exports.FTAmenu:isAccountFriend(acc,friend)
exports.FTAmenu:isPlayerIgnored(plr,Ignored)
FTAvehicles
exports.FTAvehicles:addNeonLights(vehicle, red, green, blue, alpha)
exports.FTAvehicles:addPlayerVehicle(playerId, vehicleId)
exports.FTAvehicles:getVehicleData(account, key)
exports.FTAvehicles:setVehicleData(account, key, value)
FTAweapons
exports.FTAweapons:givePlayerWeapons(elementOrId)
exports.FTAweapons:addPlayerWeapon(playerElementOrId, weaponId, amount)
exports.FTAweapons:addPlayerAmmunition(playerElementOrId, ammunitionType, amount)
exports.FTAweapons:writeBackWeaponsToDatabase(playerElement)
exports.FTAweapons:getAmmunitionTypeFromWeaponId(weaponId)
IGCaccounts
exports.IGCaccounts:invSet(account, key, value)
exports.IGCaccounts:invGet(account, key)
exports.IGCaccounts:SAD(account, key, value)
exports.IGCaccounts:GAD(account, key)
exports.IGCaccounts:encryptPassword(pWord)
exports.IGCaccounts:deleteAccount(account, admin)
IGCacp
IGCbank
exports.IGCbank:GPM(player, amount, log, bonus)
exports.IGCbank:TPM(player, amount, log)
exports.IGCbank:getBankData(account, key)
exports.IGCbank:setBankData(account, key, value)
exports.IGCbank:getPlayerBankBalance(player)
exports.IGCbank:modifyPlayerBankBalance(player, amount, log, bonus)
exports.IGCbank:modifyAccountBankBalance(account, amount, log)
exports.IGCbank:getPlayerLastBankTransaction(player)
exports.IGCbank:getGroupBankBalance(groupID)
exports.IGCbank:modifyGroupBankBalance(groupID, amount, log)
exports.IGCbank:getGroupLastBankTransaction(groupID)
exports.IGCbank:getATMsTable()
IGCchat
exports.IGCchat:getLastChatboxLines(player)
exports.IGCchat:getPlayerCity(player)
exports.IGCchat:isAdvertising(ip)
exports.IGCchat:getChatCache()
exports.IGCchat:getSupportLog()
exports.IGCchat:outputChat(user, message)
IGCcjmuscles
exports.IGCcjmuscles:addFat(player, gain)
IGCcrimTable
exports.IGCcrimTable:getRanks()
exports.IGCcrimTable:getRankBase()
IGCeconomy
exports.IGCeconomy:getTax(price)
IGCgangTerritories
exports.IGCgangTerritories:setTurfData(id, key, value)
exports.IGCgangTerritories:getTurfData(id, key)
exports.IGCgangTerritories:getTurfFromID(id)
exports.IGCgangTerritories:getMajorityGroupInTurf(turf)
exports.IGCgangTerritories:getNearestTurfRespawn(player, x2, y2, z2, typ)
exports.IGCgangTerritories:getTurfRespawnPoint(turf)
exports.IGCgangTerritories:canPlayerTurf(player)
exports.IGCgangTerritories:isGangster(player)
exports.IGCgangTerritories:isPlayerInTurf(player)
IGCgatesTable
exports.IGCgatesTable:getGatesTable()
IGCgroupSpawnTable
exports.IGCgroupSpawnTable:vehiclesTable() return vehicles end
exports.IGCgroupSpawnTable:respawnTable() return respawn end
exports.IGCgroupSpawnTable:accessoryTable() return accessories end
IGCgroups
exports.IGCgroups:setGroupData(id, key, value)
exports.IGCgroups:getGroupData(id, key, noNumber)
exports.IGCgroups:dropGroupData(id)
exports.IGCgroups:setGroupMemberData(account, key, value)
exports.IGCgroups:getGroupMemberData(account, key)
exports.IGCgroups:dropGroupMemberData(account)
exports.IGCgroups:setGroupRankData(id, key, value)
exports.IGCgroups:getGroupRankData(id, key)
exports.IGCgroups:dropGroupRankData(id)
exports.IGCgroups:getNextGroupSlot()
exports.IGCgroups:getNextGroupRankSlot()
exports.IGCgroups:createGroup(name, password, creator)
exports.IGCgroups:createGroupAccount(name, password)
exports.IGCgroups:deleteGroup(groupID)
exports.IGCgroups:getGroupIDFromName(name)
exports.IGCgroups:getGroupCreationDate(groupID)
exports.IGCgroups:getGroupInformation(groupID)
exports.IGCgroups:getGroupName(groupID)
exports.IGCgroups:getGroupNews(groupID)
exports.IGCgroups:getGroupColor(groupID)
exports.IGCgroups:getGroupVehicleColor(groupID)
exports.IGCgroups:getGroupAccountName(name)
exports.IGCgroups:setGroupInformation(groupID, info)
exports.IGCgroups:setGroupName(groupID, newName)
exports.IGCgroups:setGroupNews(groupID, news)
exports.IGCgroups:setGroupColor(groupID, r, g, b)
exports.IGCgroups:addMember(groupID, member, rank)
exports.IGCgroups:arePlayersInSameGroup(player1, player2)
exports.IGCgroups:areAccountsInSameGroup(account1, account2)
exports.IGCgroups:clearAllInvites(player)
exports.IGCgroups:clearGroupInvite(player, groupID)
exports.IGCgroups:deleteMember(account)
exports.IGCgroups:getGroupInvites(player)
exports.IGCgroups:getGroupLeaders(groupID)
exports.IGCgroups:getGroupMemberLimit(groupID)
exports.IGCgroups:getGroupMembers(groupID)
exports.IGCgroups:getPlayerGroup(player, name)
exports.IGCgroups:reloadTags(player, colored)
exports.IGCgroups:getAccountGroup(account, name)
exports.IGCgroups:invitePlayer(player, groupID)
exports.IGCgroups:isPlayerInGroup(player)
exports.IGCgroups:getAllGroupPermissions(groupID)
exports.IGCgroups:getAllRankPermissions(rankID, ignoreLeader)
exports.IGCgroups:getDefaultPermissionSet(permissions)
exports.IGCgroups:hasMemberPermissionTo(member, action)
exports.IGCgroups:hasGroupPermissionTo(groupID, action)
exports.IGCgroups:setAllGroupPermissions(groupID, permTable)
exports.IGCgroups:setAllRankPermissions(rankID, permTable)
exports.IGCgroups:addGroupRank(groupID, rankName, permissions, rankType)
exports.IGCgroups:deleteGroupRank(rankID)
exports.IGCgroups:getDefaultRank(groupID)
exports.IGCgroups:getGroupRanks(groupID, inOrder)
exports.IGCgroups:getGroupRankIDByName(groupID, rankName)
exports.IGCgroups:getPlayerGroupRank(player)
exports.IGCgroups:getRankGroup(rankID)
exports.IGCgroups:getRankName(rankID)
exports.IGCgroups:getSeniorRank(groupID, rankID1, rankID2)
exports.IGCgroups:setPlayerGroupRank(player, rankID)
exports.IGCgroups:setRankName(rankID, name)
exports.IGCgroups:sortGroupRanks(groupID, ranks)
exports.IGCgroups:getGroupExperience(groupID)
exports.IGCgroups:modifyGroupExperience(groupID, amount)
exports.IGCgroups:getGroupLevel(groupID)
exports.IGCgroups:getGroupLevelXPRequirement(level)
exports.IGCgroups:getGroupLevelPlaytimeRequirement(level)
exports.IGCgroups:getGroupLevelExistenceRequirement(level)
exports.IGCgroups:getGroupStat(groupID, stat)
exports.IGCgroups:modifyGroupStat(groupID, stat, amount)
exports.IGCgroups:setGroupStat(groupID, stat, amount)
exports.IGCgroups:setAllianceData(id, key, value)
exports.IGCgroups:getAllianceData(id, key)
exports.IGCgroups:allyChat(player, cmd, ...)
exports.IGCgroups:getGroupTag(groupID)
IGChud
exports.IGChud:showHud(player)
exports.IGChud:dm(text, player, r, g, b)
exports.IGChud:dms(text, player, ...)
exports.IGChud:dMissionEvent(player, textA, textB, sound)
exports.IGChud:dMissionText(id, text, player, r, g, b)
exports.IGChud:dNote(id, text, player, r, g, b, timer)
exports.IGChud:dStat(id, columnA, columnB, player, r, g, b)
exports.IGChud:dTaskComplete(player, task, reward)
IGClanguage
exports.IGClanguage:setTranslatedText(language, text, translatedtext)
exports.IGClanguage:getTranslatedTextFromLanguage(language, text)
exports.IGClanguage:getPlayerLanguage(player)
exports.IGClanguage:translate (player, text, ...)
IGCmodshop
exports.IGCmodshop:getItemPrice( itemid )
exports.IGCmodshop:getItemName( itemid )
exports.IGCmodshop:getItemIDFromName( itemname )
exports.IGCmodshop:getVehicleModShop( vehicle )
exports.IGCmodshop:isVehicleInModShop( vehicle )
exports.IGCmodshop:getVehicleTuner(vehicle)
exports.IGCnametags:toggleNametag(player, state)
IGCpremium
exports.IGCpremium:isPremium(player, feature, perm)
exports.IGCpremium:isAccountPremium(account, feature, perm)
exports.IGCpremium:getPlayerPremiumHours(player)
exports.IGCpremium:addHours(account, amount)
exports.IGCpremium:removeHours(account, amount)
exports.IGCpremium:getPlayerPremiumExtra(player, cost, job)
IGCsurvey
exports.IGCsurvey:SSD(account, key, value)
exports.IGCsurvey:GSD(account, key)
exports.IGCsurvey:prepareSurveyData(surveyID, surveyData)
exports.IGCsurvey:doesSurveyExist(surveyID)
IGCvehicles
exports.IGCvehicles:getVehiclePriceTable()
exports.IGCvehicles:getRecoveryCostPerMeter()
exports.IGCvehicles:addPlayerVehicle(player, model, x, y, z, rot, color, variant, cost, spawn)
exports.IGCvehicles:doesPlayerOwnVehicleModel(player, vehModel)
exports.IGCvehicles:despawnVehicle(player)
exports.IGCvehicles:getVehicleSaleValue(vehID)
exports.IGCvehicles:deleteVehicleOwnerData(account, key)
exports.IGCvehicles:isVehicleSpawned(vehID)
exports.IGCvehicles:getVehicleSlotFromID(account, vehID)
exports.IGCvehicles:getVehicleIDFromSlot(player, slot)
exports.IGCvehicles:getVehicleOwnerData(account, key)
exports.IGCvehicles:setVehicleOwnerData(account, key, value)
exports.IGCvehicles:getVehicleByID(ID)
exports.IGCvehicles:spawnPlayerVehicle(player, slot)
exports.IGCvehicles:isVehicleMarkedOnRadar(vehicle)
exports.IGCvehicles:hidePlayerVehicle(player, slot)
exports.IGCvehicles:hideAllPlayerVehicles(player)
exports.IGCvehicles:togglePlayerVehicleBlip(player, slot)
exports.IGCvehicles:destroyPlayerVehicleBlip(player, seat)
exports.IGCvehicles:recoverPlayerVehicle(player, slot)
exports.IGCvehicles:getVehicleData(ID, key)
exports.IGCvehicles:setVehicleData(ID, key, value)
exports.IGCvehicles:getVehicleOwnerData(account, key)
exports.IGCvehicles:setVehicleOwnerData(account, key, value)
exports.IGCvehicles:getAllVehicleOwnerData(account)
exports.IGCvehicles:getVehicleCost(ID)
exports.IGCvehicles:getMaximumVehicleID()
exports.IGCvehicles:getNextAvailibleVehicleIDSlot(player)
exports.IGCvehicles:getNearestRecoveryPoint(vehicle)
exports.IGCvehicles:isVehicleInCategory(vehID, category)
exports.IGCvehicles:getVehicleValue(vehID)
exports.IGCvehicles:getVehicleEngineDamage(vehicle)
exports.IGCvehicles:getVehicleEngineRepairCost(vehicle)
exports.IGCvehicles:getVehicleBodyDamage(vehicle)
exports.IGCvehicles:getVehicleBodyRepairCost(vehicle)
exports.IGCvehicles:getVehicleRepairCost(vehicle)
exports.IGCvehicles:repairVehicle(vehicle)
exports.IGCvehicles:getAccountVehicleWorth(account)
IGCweapons
exports.IGCweapons:getWeaponMaxAmmo(weapon)
exports.IGCweapons:loadWeapons(player)
exports.IGCweapons:loadPlayerWeapons(player)
exports.IGCweapons:saveWeapons(player, take)
exports.IGCweapons:getWeaponsInventory(player)
exports.IGCweapons:getWeaponAmmoFromInventory(player, weapon)
exports.IGCweapons:updateWeaponInInventory(player, weapon, ammo)
exports.IGCweapons:setWeaponsInventory(player, inventory)
exports.IGCweapons:getPlayerWeaponNetWorth(player)
IGCweb
exports.IGCweb:getServerData()
exports.IGCweb:getPlayersData()
exports.IGCweb:getData()
IGCwebmap
exports.IGCwebmap:returnServerData(count)
clanwars
exports.clanwars:getRandomOwnedTurf(player,area)
exports.tools:isStaff(player)
exports.tools:createEntity(model, x, y, z, rotx, roty, rotz)
exports.tools:getNearbyElements(root, type, distance)
exports.tools:setPedClothes(thePed, clothingSlot, clothingID)
IGCbriefcase
exports.IGCbriefcase:isBriefcaseHolder(player)