Server Side Exports

BG

  • exports.BG:addPlayerToWaitingList(player)

BGlevels

  • exports.BGlevels:getRanksTable()
  • exports.BGlevels:getImageFromRank(rank)
  • exports.BGlevels:getNextRank(rank)
  • exports.BGlevels:experienceNeededForNextRank(rank)

DayZ

  • exports.DayZ:saveLog( tstring, logtype )
  • exports.DayZ:getGameplayVariablesServerPairs() -- Proposed format
  • exports.DayZ:getGameplayVariablesServer()

FTAHelpManager

  • exports.FTAHelpManager:requestUpdates(update)

FTALanguage

FTAModshops

  • exports.FTAModshops:isVehicleModding(theVehicle)
  • exports.FTAModshops:isPlayerModding(thePlayer)

FTAaccounts

  • exports.FTAaccounts:getPlayerIdlezoneBonus(player)
  • exports.FTAaccounts:getPlayerAccountName(playerElement)
  • exports.FTAaccounts:getPlayerAccountName(playerElement)
  • exports.FTAaccounts:getAccountName(playerElement)
  • exports.FTAaccounts:getPlayerElementFromId(playerId)
  • exports.FTAaccounts:getPlayerTimeSinceLastDamage(player)
  • exports.FTAaccounts:getPlayerArmorBonus(player)
  • exports.FTAaccounts:getPlayerMaximumHouse(player)
  • exports.FTAaccounts:getPlayerMissionBonus(player)
  • exports.FTAaccounts:getPlayerIdlezoneBonus(player)
  • exports.FTAaccounts:adddonatorr(p,command,name,level)
  • exports.FTAaccounts:addDonator(name,level)
  • exports.FTAaccounts:getPlayerNodeFromElement(playerElement)
  • exports.FTAaccounts:getPlayerNodeFromElement(playerElement)

FTAanims

  • exports.FTAanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)

FTAbank

  • exports.FTAbank:getCash(playerElement)
  • exports.FTAbank:removeCash(playerElement, moneyAmount, log)
  • exports.FTAbank:addCash(playerElement, moneyAmount, log)
  • exports.FTAbank:getBankMoney(playerElement)
  • exports.FTAbank:addBankMoney(playerElement, moneyAmount, log)
  • exports.FTAbank:removeBankMoney(playerElement, moneyAmount, log)

FTAbloodmoon

  • exports.FTAbloodmoon:getCurrentMapID ()
  • exports.FTAbloodmoon:playFX (element, name)
  • exports.FTAbloodmoon:isPlayerInEvent (player)
  • exports.FTAbloodmoon:getPlayerEventTeam (player)
  • exports.FTAbloodmoon:startEvent (map)
  • exports.FTAbloodmoon:joinEvent (player)
  • exports.FTAbloodmoon:isEventRunning ()
  • exports.FTAbloodmoon:endEvent ()

FTAcivilians

  • exports.FTAcivilians:getPlayerJob(player)
  • exports.FTAcivilians:addPayment(player, pay, amount, jop)
  • exports.FTAcivilians:getJobData(account, key)
  • exports.FTAcivilians:getJobUnit(job)
  • exports.FTAcivilians:getMoneyEarned(player,jop)
  • exports.FTAcivilians:setJobData(account, key, value)
  • exports.FTAcivilians:getPayOffset(player,jop)
  • exports.FTAcivilians:getJobProgress(player)
  • exports.FTAcivilians:getJobSkin(plr)
  • exports.FTAcivilians:getStoredWeapons(plr)
  • exports.FTAcivilians:destroyJobVehicle (player)

FTAclans

  • exports.FTAclans:setClanData(id, key, value)
  • exports.FTAclans:getClanData(id, key)
  • exports.FTAclans:dropClanData(id)
  • exports.FTAclans:setClanMemberData(account, key, value)
  • exports.FTAclans:getClanMemberData(account, key)
  • exports.FTAclans:dropClanMemberData(account)
  • exports.FTAclans:setClanRankData(id, key, value)
  • exports.FTAclans:getClanRankData(id, key)
  • exports.FTAclans:dropClanRankData(id)
  • exports.FTAclans:getNextClanSlot()
  • exports.FTAclans:getNextClanRankSlot()
  • exports.FTAclans:createClan(name, tag, creator)
  • exports.FTAclans:deleteClan(ClanID)
  • exports.FTAclans:getClanCreationDate(ClanID)
  • exports.FTAclans:getClanInformation(ClanID)
  • exports.FTAclans:getClanName(ClanID)
  • exports.FTAclans:getClanTag(ClanID)
  • exports.FTAclans:getClanNews(ClanID)
  • exports.FTAclans:getClanColor(ClanID)
  • exports.FTAclans:setClanInformation(ClanID, info)
  • exports.FTAclans:setClanName(ClanID, newName)
  • exports.FTAclans:setClanNews(ClanID, news)
  • exports.FTAclans:setClanColor(ClanID, r, g, b)
  • exports.FTAclans:addMember(ClanID, member, rank)
  • exports.FTAclans:arePlayersInSameClan(player1, player2)
  • exports.FTAclans:areAccountsInSameClan(account1, account2)
  • exports.FTAclans:deleteMember(account)
  • exports.FTAclans:getClanLeaders(ClanID)
  • exports.FTAclans:getClanMembers(ClanID)
  • exports.FTAclans:getPlayerClan(player, name)
  • exports.FTAclans:getClanFromPlayerId(id)
  • exports.FTAclans:getAccountClan(account, name)
  • exports.FTAclans:isPlayerInClan(player)
  • exports.FTAclans:getAllClanPermissions(ClanID)
  • exports.FTAclans:getAllRankPermissions(rankID, ignoreLeader)
  • exports.FTAclans:getDefaultPermissionSet(permissions)
  • exports.FTAclans:hasMemberPermissionTo(member, action)
  • exports.FTAclans:hasClanPermissionTo(ClanID, action)
  • exports.FTAclans:setAllClanPermissions(ClanID, permTable)
  • exports.FTAclans:setAllRankPermissions(rankID, permTable)
  • exports.FTAclans:addClanRank(ClanID, rankName, permissions, rankType)
  • exports.FTAclans:deleteClanRank(rankID)
  • exports.FTAclans:getDefaultRank(ClanID)
  • exports.FTAclans:getClanRanks(ClanID, inOrder)
  • exports.FTAclans:getClanRankIDByName(ClanID, rankName)
  • exports.FTAclans:getPlayerClanRank(player)
  • exports.FTAclans:getRankClan(rankID)
  • exports.FTAclans:getRankName(rankID)
  • exports.FTAclans:getSeniorRank(ClanID, rankID1, rankID2)
  • exports.FTAclans:setPlayerClanRank(player, rankID)
  • exports.FTAclans:isPlayerClanLeader(player)
  • exports.FTAclans:setRankName(rankID, name)
  • exports.FTAclans:sortClanRanks(ClanID, ranks)

FTAdestructionderby

  • exports.FTAdestructionderby:isPlayerInEvent(player)
  • exports.FTAdestructionderby:startEvent (map)
  • exports.FTAdestructionderby:joinEvent(player)
  • exports.FTAdestructionderby:isEventRunning ()

FTAdx

  • exports.FTAdx:drawProgressBar(id, text, player, r, g, b, timer)
  • exports.FTAdx:drawStat(id, columnA, columnB, player, r, g, b, timer)
  • exports.FTAdx:drawNote(id, text, player, r, g, b, timer)

FTAevent

  • exports.FTAevent:isPlayerInEvent (player)
  • exports.FTAevent:dm (t, element, R, G, B, SPAM )

FTAgui

  • exports.FTAgui:dm( message, thePlayer, red, green, blue )

FTAhijack

  • exports.FTAhijack:restartMission()

FTAhousing

  • exports.FTAhousing:getHouseData(id, key)
  • exports.FTAhousing:setHouseData(id, key, value)
  • exports.FTAhousing:setHouseOwner(house, owner)
  • exports.FTAhousing:warpIntoHouseInterior(player, int, dim)
  • exports.FTAhousing:removeFromHouseInterior(player, house, col)
  • exports.FTAhousing:getPlayerTotalHouses(player)
  • exports.FTAhousing:getAccountTotalHouses(account)
  • exports.FTAhousing:getPlayerHousingNetWorth(player)

FTAintbuilder

  • exports.FTAintbuilder:getZoneData(account, key)
  • exports.FTAintbuilder:setZoneData(account, key, value)
  • exports.FTAintbuilder:isPlayerWithinHisZone(plr)

FTAres

  • exports.FTAres:getAres ()
  • exports.FTAres:isAres(player)
  • exports.FTAres:outputToDebugChannel(text)

FTAspawn

  • exports.FTAspawn:setCharacterPlaytime(plr,charId,hr,min,sec,playtime)
  • exports.FTAspawn:getCharacterId(playerElement, charName)
  • exports.FTAspawn:getCharacterPlaytime(plr,charId)
  • exports.FTAspawn:getCurrentSkinId(player)
  • exports.FTAspawn:addRespawnPoint(player,name,x,y,z)
  • exports.FTAspawn:saveClothes(player)

FTAstatistics

  • exports.FTAstatistics:saveScores(plr)
  • exports.FTAstatistics:getStatData(acc,key)
  • exports.FTAstatistics:setStatData(acc,key,data)
  • exports.FTAstatistics:modifyPlayerStatData(player, key, value)
  • exports.FTAstatistics:getPlayerStatData(player, key)
  • exports.FTAstatistics:setPlayerStatData(player, key, value)

FTAwingsbrave

  • exports.FTAwingsbrave:isPlayerInEvent(player)
  • exports.FTAwingsbrave:startEvent (map)
  • exports.FTAwingsbrave:joinEvent(player)
  • exports.FTAwingsbrave:isEventRunning ()

FTAzones

  • exports.FTAzones:isPlayerInGreenzone(player, greenzone)
  • exports.FTAzones:removePlayerFromGreenzone(player)

IGCCnR

  • exports.IGCCnR:startEvent(tbl)
  • exports.IGCCnR:stopEvent()
  • exports.IGCCnR:runEvent ()
  • exports.IGCCnR:startInteriorEvent(tbl)
  • exports.IGCCnR:stopInteriorEvent()
  • exports.IGCCnR:getPlayersInEvent ()
  • exports.IGCCnR:isPlayerIn (player)

IGCCnRcycle

  • exports.IGCCnRcycle:addNewEvent (name, color, eventTable)

IGCMinimission

  • exports.IGCMinimission:isPlayerInEvent (player)

IGCThreat

  • exports.IGCThreat:isBounty(player)

IGCammu

  • exports.IGCammu:getWeaponAmmoCost(weapon)
  • exports.IGCammu:getWeaponCost(weapon)

IGCammu_obselete

  • exports.IGCammu_obselete:getWeaponAmmoCost(weapon)
  • exports.IGCammu_obselete:getWeaponCost(weapon)

IGCanims

  • exports.IGCanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)

IGCbanscreen

  • exports.IGCbanscreen:getPlayerBanInfo(player, login)

IGCblips

  • exports.IGCblips:setPlayerNameColor(player, r, g, b, noBlip)
  • exports.IGCblips:destroyBlip(player)
  • exports.IGCblips:getPlayerBlips()

IGCccr

  • exports.IGCccr:getEventDetails()
  • exports.IGCccr:startCCR2()

IGCclothes

  • exports.IGCclothes:selectSkinFromStore(player, store, i)
  • exports.IGCclothes:getSkinCostFromID(skinID)
  • exports.IGCclothes:getSkinNameFromID(skinID)
  • exports.IGCclothes:doesPlayerOwnSkin(player, skinID)
  • exports.IGCclothes:addSkinToInventory(player, skinID)

IGCclothes2

  • exports.IGCclothes2:selectSkinFromStore(player, store, i)
  • exports.IGCclothes2:getSkinCostFromID(skinID)
  • exports.IGCclothes2:getSkinNameFromID(skinID)
  • exports.IGCclothes2:doesPlayerOwnSkin(player, skinID)
  • exports.IGCclothes2:addSkinToInventory(player, skinID)

IGCcnrpoop

  • exports.IGCcnrpoop:isPlayerInCnREvent( element)
  • exports.IGCcnrpoop:isPlayerInCnRArea( element)
  • exports.IGCcnrpoop:endEvent()

IGCcontactsApp

  • exports.IGCcontactsApp:isPlayerInContactList(player,contact)
  • exports.IGCcontactsApp:getContactStatus(player,contact)
  • exports.IGCcontactsApp:arePlayersFriend(plr1,plr2)
  • exports.IGCcontactsApp:isPlayerBlocked(player, contact)

IGCcriminals

  • exports.IGCcriminals:isCriminal(player)
  • exports.IGCcriminals:getCriminalData(account, key)
  • exports.IGCcriminals:getTaskRanks(task)
  • exports.IGCcriminals:getTaskRankFromLevel(task, level)
  • exports.IGCcriminals:getTaskMaxLevel(task)
  • exports.IGCcriminals:getTaskLevelFromProgress(task, progress)
  • exports.IGCcriminals:getTaskLevelRequirement(task, level)
  • exports.IGCcriminals:getTaskUnitName(task)
  • exports.IGCcriminals:getPlayerTaskLevel(player, task)
  • exports.IGCcriminals:getPlayerTaskRank(player, task)
  • exports.IGCcriminals:getPlayerTaskProgress(player, task)
  • exports.IGCcriminals:getPlayerTaskMoney(player, task)
  • exports.IGCcriminals:modifyPlayerTaskProgress(player, task, progress)
  • exports.IGCcriminals:givePlayerTaskMoney(player, task, amount)
  • exports.IGCcriminals:getCriminalLevelFromRep(exper)
  • exports.IGCcriminals:getCriminalLevelRequirement(level)
  • exports.IGCcriminals:getHourlyPay()
  • exports.IGCcriminals:getHourlyReputation()
  • exports.IGCcriminals:getPlayerTaskPayment(player, task)
  • exports.IGCcriminals:getPlayerCriminalLevel(player)
  • exports.IGCcriminals:getPlayerCriminalRep(player, task)
  • exports.IGCcriminals:modifyPlayerCriminalRep(player, reputation, task)

IGCdamage

  • exports.IGCdamage:getLastAttacker( element)
  • exports.IGCdamage:getLastAttackedPlayer( element)
  • exports.IGCdamage:getLastAttackerWeapon( element)
  • exports.IGCdamage:getLastDamageTimestamp(element)

IGCdb

IGCdestructionderby

  • exports.IGCdestructionderby:isPlayerInEvent(player)
  • exports.IGCdestructionderby:startEvent (map)
  • exports.IGCdestructionderby:joinEvent(player)
  • exports.IGCdestructionderby:isEventRunning ()

IGCdev

  • exports.IGCdev:outputMainIRC( channel, message)

IGCdiscord

  • exports.IGCdiscord:discordRaw(command, ...)
  • exports.IGCdiscord:discordSay(text, channel)
  • exports.IGCdiscord:isConnectionOngoing()
  • exports.IGCdiscord:getGuild(needle)
  • exports.IGCdiscord:getChannel(needle)

IGCdrugs

  • exports.IGCdrugs:givePlayerDrug( player, drug, amount)
  • exports.IGCdrugs:takePlayerDrug( player, drug, amount)
  • exports.IGCdrugs:getPlayerDrugAmount(player,drug)
  • exports.IGCdrugs:getPlayerDrugs(player)

IGCduel

  • exports.IGCduel:isPlayerInDuel(player)
  • exports.IGCduel:getPlayerDuelPosition(player)

IGCemployment

  • exports.IGCemployment:SJD(account, key, value)
  • exports.IGCemployment:GJD(account, key)
  • exports.IGCemployment:getJobDataTable(job)
  • exports.IGCemployment:setPlayerJobTimeout(player, job, time, reason)
  • exports.IGCemployment:getPlayerJobDivision(player)
  • exports.IGCemployment:setPlayerJobDivision(player, division)
  • exports.IGCemployment:setPlayerJobUniform(player, skinID)
  • exports.IGCemployment:togglePlayerShift(player)
  • exports.IGCemployment:resignFromPanel()
  • exports.IGCemployment:doesPlayerHaveJobTimeout(player, job)
  • exports.IGCemployment:setPlayerJobTimeout(player, job, time, reason)
  • exports.IGCemployment:getPlayerJobTimeouts(player)
  • exports.IGCemployment:getJobRanks(job)
  • exports.IGCemployment:getJobRankFromLevel(job, level)
  • exports.IGCemployment:getJobMaxLevel(job)
  • exports.IGCemployment:getJobLevelFromProgress(job, progress)
  • exports.IGCemployment:getJobLevelRequirement(job, level)
  • exports.IGCemployment:getJobUnitName(job)
  • exports.IGCemployment:getPlayerJobLevel(player, job)
  • exports.IGCemployment:getPlayerJobRank(player, job)
  • exports.IGCemployment:getPlayerJobProgress(player, job)
  • exports.IGCemployment:getPlayerJobMoney(player, job)
  • exports.IGCemployment:modifyPlayerJobProgress(player, job, progress)
  • exports.IGCemployment:givePlayerJobMoney(player, job, amount)
  • exports.IGCemployment:getPlayerOutstandingPay(player)
  • exports.IGCemployment:getPlayerJobTimeoutTime(player, job)
  • exports.IGCemployment:getEmploymentLevelFromExp(exper)
  • exports.IGCemployment:getEmploymentLevelRequirement(level)
  • exports.IGCemployment:getHourlyExperience()
  • exports.IGCemployment:getPlayerJobPayment(player, job)
  • exports.IGCemployment:getPlayerHourlyPay(player)
  • exports.IGCemployment:getPlayerEmploymentLevel(player)
  • exports.IGCemployment:getPlayerEmploymentExp(player, job)
  • exports.IGCemployment:modifyPlayerEmploymentExp(player, experience, job)
  • exports.IGCemployment:getPlayerPartner(player)
  • exports.IGCemployment:isPlayerInCoop(player)
  • exports.IGCemployment:isPlayerCoopHost(player)
  • exports.IGCemployment:prepareCoopPlay(host, partner)
  • exports.IGCemployment:prepareRequest(host, partner)
  • exports.IGCemployment:getPlayerInvite(player)
  • exports.IGCemployment:doesPlayerHaveOngoingCoopInvite(player)
  • exports.IGCemployment:endCoopPlay(host, partner, reason)

IGCevents

  • exports.IGCevents:isPlayerInEvent(player)
  • exports.IGCevents:getEventParticipants()
  • exports.IGCevents:getPlayersWithEMAccess()

IGCfarmer

  • exports.IGCfarmer:--[[getPlayerHemp ( player )
  • exports.IGCfarmer:setPlayerHemp ( player, amount )

IGCflyingRealism

  • exports.IGCflyingRealism:isVehicleCarryingPassengers(vehicle)

IGCfuel

  • exports.IGCfuel:setVehicleFuel( vehicle, fuel)

IGCgovt

  • exports.IGCgovt:requestUpdates(update)
  • exports.IGCgovt:outputAdminNotice(text, irc)
  • exports.IGCgovt:outputIGCChat(text, player)
  • exports.IGCgovt:outputQCAChat(text, player)
  • exports.IGCgovt:isAdmin(player)
  • exports.IGCgovt:isArchitect(player)
  • exports.IGCgovt:isDeveloper(player)
  • exports.IGCgovt:isQCA(player)
  • exports.IGCgovt:isEventManager(player)
  • exports.IGCgovt:getPlayerAdminRankName(player)
  • exports.IGCgovt:executeAdminFunction(player, admin, fnct, value, ...)
  • exports.IGCgovt:warpPlayerTo(player, warpTo, admin)
  • exports.IGCgovt:spectatePlayer(admin, target)
  • exports.IGCgovt:addBan(ip, serial, account, admin, duration, reason, player)
  • exports.IGCgovt:removeBan(ip, serial, account, disablelogging)
  • exports.IGCgovt:banPlayer(player, ip, serial, account, admin, duration, reason)
  • exports.IGCgovt:isPlayerBanned(value)
  • exports.IGCgovt:getBans()
  • exports.IGCgovt:getBanID(value)
  • exports.IGCgovt:getBanAccount(id)
  • exports.IGCgovt:getBanAdmin(id)
  • exports.IGCgovt:getBanIP(id)
  • exports.IGCgovt:getBanNick(id)
  • exports.IGCgovt:getBanReason(id)
  • exports.IGCgovt:getBanSerial(id)
  • exports.IGCgovt:getBanTime(id)
  • exports.IGCgovt:getUnbanTime(id)
  • exports.IGCgovt:setBanReason(id, reason)
  • exports.IGCgovt:setUnbanTime(id, duration)
  • exports.IGCgovt:kickPlayer(player, admin, reason)
  • exports.IGCgovt:jailPlayer(player, sentence, admin, reason)
  • exports.IGCgovt:setPlayerMuted(player, admin, sentence, reason, isGlobal)
  • exports.IGCgovt:isPlayerMuted(player, isGlobal)
  • exports.IGCgovt:releasePlayer(player, admin)
  • exports.IGCgovt:getPunishmentReasons()
  • exports.IGCgovt:getPunishmentTypes()
  • exports.IGCgovt:sentenceToTime(sentence)
  • exports.IGCgovt:addPunishlogEntry(player, admin, reason)
  • exports.IGCgovt:viewPlayerPunishLog(player, account, withdeletion)

IGChassonMisc

  • exports.IGChassonMisc:getVehiclesTable()
  • exports.IGChassonMisc:getWeaponsTable()
  • exports.IGChassonMisc:getPlayerFromAccount(accName)

IGChousing

  • exports.IGChousing:getHouseData(id, key)
  • exports.IGChousing:setHouseData(id, key, value)
  • exports.IGChousing:warpIntoHouseInterior(player, int, dim)
  • exports.IGChousing:removeFromHouseInterior(player, house)
  • exports.IGChousing:getPlayerOwnedHouses(player)
  • exports.IGChousing:getPlayerHousingNetWorth(player)

IGCintbuilder

  • exports.IGCintbuilder:getZoneData(account, key)
  • exports.IGCintbuilder:setZoneData(account, key, value)
  • exports.IGCintbuilder:isPlayerWithinHisZone(plr)

IGCinteriors

  • exports.IGCinteriors:getPlayerLastPosition(player)

IGCircgroups

  • exports.IGCircgroups:outputGroupChannel(id,text1,text2)

IGClogs

IGCmisc

  • exports.IGCmisc:gluePlayer(player)
  • exports.IGCmisc:ungluePlayer(player)
  • exports.IGCmisc:getPlayersGluedToVehicle( vehicle)
  • exports.IGCmisc:getPlayerGluedVehicle(player)
  • exports.IGCmisc:isPlayerGlued( player)

IGCmusicApp

  • exports.IGCmusicApp:addSongToAccount( player, name, url) -- LilDolla's Export [No touch plis]

IGCpchief

  • exports.IGCpchief:getPoliceChiefRank(player)
  • exports.IGCpchief:getPoliceChiefs()
  • exports.IGCpchief:isPlayerPoliceChief(player)
  • exports.IGCpchief:isCopBanned(player)

IGCpdr

  • exports.IGCpdr:getEventDetails()

IGCpoliceArrest

  • exports.IGCpoliceArrest:canPlayerArrest(player)
  • exports.IGCpoliceArrest:setPlayerArrested(player, cop)
  • exports.IGCpoliceArrest:releasePlayerOn()
  • exports.IGCpoliceArrest:isPlayerInPoliceCustody(player, arrestable, arrested, tased, surrendered, inJail)
  • exports.IGCpoliceArrest:clearArrestData(player)
  • exports.IGCpoliceArrest:getCashPerWP()
  • exports.IGCpoliceArrest:getTotalHourlyArrests()
  • exports.IGCpoliceArrest:getTotalDailyArrests()

IGCpoliceStrobes

  • exports.IGCpoliceStrobes:getEmergencyStrobes()
  • exports.IGCpoliceStrobes:getPreInstalledStrobes()

IGCpoliceWanted

  • exports.IGCpoliceWanted:dropWantedCacheData(account)
  • exports.IGCpoliceWanted:getWantedData(account, key)
  • exports.IGCpoliceWanted:setWantedData(account, key, value)
  • exports.IGCpoliceWanted:getWantedCacheData(account, key)
  • exports.IGCpoliceWanted:setWantedCacheData(account, key, value)
  • exports.IGCpoliceWanted:getCrimeName(crimeID)
  • exports.IGCpoliceWanted:getHighestCrimeID()
  • exports.IGCpoliceWanted:chargePlayerForVehicleTheft(player, seat, jacked)
  • exports.IGCpoliceWanted:clearPlayerWantedLevel(player)
  • exports.IGCpoliceWanted:getPlayerLastWantedLevel(player, points)
  • exports.IGCpoliceWanted:setPlayerWantedLevel(player, wP)
  • exports.IGCpoliceWanted:isPlayerNearOfficer(player)
  • exports.IGCpoliceWanted:isPlayerWanted(player)
  • exports.IGCpoliceWanted:getPlayerWantedTime(player)
  • exports.IGCpoliceWanted:getPlayerLastCrime(player)

IGCprison

  • exports.IGCprison:jailPlayer(player, sentence, jailer, adminJail)
  • exports.IGCprison:releasePlayer(player, x, y, z, rot, int, dim)
  • exports.IGCprison:releasePlayer2(player)
  • exports.IGCprison:getPrisonSpawns(player)
  • exports.IGCprison:isPlayerInJail(player)
  • exports.IGCprison:getMaxSentence()
  • exports.IGCprison:getRemainingJailTime(player)

IGCradar

  • exports.IGCradar:createCustomBlip( x, y, z, texture, size, r, g, b, a, visibleDistance)

IGCrentTable

  • exports.IGCrentTable:weaponsTable() return weapons end
  • exports.IGCrentTable:vehiclesTable() return vehicles end

IGCrentals

  • exports.IGCrentals:isVehicleRental(vehicle)
  • exports.IGCrentals:destroyRental(player)
  • exports.IGCrentals:spawnRental(id, x, y, z, rot, player, cost)
  • exports.IGCrentals:getPlayerRentalVehicle(player)
  • exports.IGCrentals:getVehicleOwner(vehicle)
  • exports.IGCrentals:getRentedWeapons(player)
  • exports.IGCrentals:tuneVehicle(veh)
  • exports.IGCrentals:exchangeWeapon(player, weapon, ammo)

IGCrepairkit

  • exports.IGCrepairkit:useRepairTool(thePlayer, vehicle)
  • exports.IGCrepairkit:getPlayerTotalRepairKits(thePlayer)
  • exports.IGCrepairkit:givePlayerRepairKits(player, kits)

IGCresourceEconomy

  • exports.IGCresourceEconomy:setEconomyStat(account, key, value)
  • exports.IGCresourceEconomy:getEconomyStat(account, key)
  • exports.IGCresourceEconomy:modifyEconomyStat(account, key, value)
  • exports.IGCresourceEconomy:getResourcePercentage(account)
  • exports.IGCresourceEconomy:restockResourceByPercentage(account, percentage)

IGCrp

  • exports.IGCrp:SALD(account, key, value)
  • exports.IGCrp:GALD(account, key)
  • exports.IGCrp:GPXP(player, amount)
  • exports.IGCrp:TPXP(player, amount)
  • exports.IGCrp:createPedestrian( modelid, x, y, z, rot, rpToEarn, respawn)
  • exports.IGCrp:getPlayerRank(player)

IGCrules

IGCsecurity

  • exports.IGCsecurity:deleteIllegalWeapons(player)

IGCserver

  • exports.IGCserver:setServerStat(key, value)
  • exports.IGCserver:getServerStat(key)
  • exports.IGCserver:getPlayerPaymentBonus(player)
  • exports.IGCserver:modifyServerStat(key, value)

IGCshaderHandler

  • exports.IGCshaderHandler:applyShader(element, ...)
  • exports.IGCshaderHandler:applySkinShader(element, texture, modelName)
  • exports.IGCshaderHandler:removeShader(element, textureName)

IGCshooter

  • exports.IGCshooter:isPlayerInEvent(player)
  • exports.IGCshooter:startEvent (map)
  • exports.IGCshooter:joinEvent(player)
  • exports.IGCshooter:isEventRunning ()

IGCsquadheist

  • exports.IGCsquadheist:getPlayersFromLobby(leader)
  • exports.IGCsquadheist:getPlayerLobbyLeader(player)
  • exports.IGCsquadheist:getHeistPayout(heist)

IGCstaffCmds

  • exports.IGCstaffCmds:findPlayerByPartialNick(thePlayer, partialNick, fromBankSystem)

IGCstats

  • exports.IGCstats:getStatData(account, key)
  • exports.IGCstats:modifyStatData(account, key, value)
  • exports.IGCstats:modifyPlayerStatData(player, key, value)
  • exports.IGCstats:getPlayerStatData(player, key)
  • exports.IGCstats:setStatData(account, key, value)
  • exports.IGCstats:getPlayerNetWorth(player)
  • exports.IGCstats:getPlayerPlaytime(player)
  • exports.IGCstats:getPlayerActivityPlaytimePercentage(player, activity)

IGCstunts

  • exports.IGCstunts:getPlayerStunts(player)
  • exports.IGCstunts:setPlayerStunts (player, amount)

IGCteams

  • exports.IGCteams:assignTeam(player, teamName, noBlip)

IGCtutorials

  • exports.IGCtutorials:dHelpMessage(text, player)
  • exports.IGCtutorials:startTutorial(player, category, id, event, save)

IGCutil

  • exports.IGCutil:findPlayer(player)
  • exports.IGCutil:findRotation(x1,y1,x2,y2)
  • exports.IGCutil:generatePassword(length, numbers, symbols)
  • exports.IGCutil:getDistanceBetweenElements2D(element1, element2)
  • exports.IGCutil:getDistanceBetweenElements3D(element1, element2)
  • exports.IGCutil:getElementSpeed(element, unit)
  • exports.IGCutil:getMonthName(month, digits)
  • exports.IGCutil:getPedWeapons(ped)
  • exports.IGCutil:getPercentOfTimeAFK(player, mins)
  • exports.IGCutil:isPlayerInACLGroup(player, ...)
  • exports.IGCutil:isPlayerInTeam(player, teamName)
  • exports.IGCutil:isPlayerLoggedIn(player)
  • exports.IGCutil:getPlayersInDimension(dim)
  • exports.IGCutil:RGBToHex(red, green, blue, alpha)
  • exports.IGCutil:tocomma(number)
  • exports.IGCutil:todate(timestamp)
  • exports.IGCutil:totime(timestamp)
  • exports.IGCutil:setPlayerGhost(player,state)
  • exports.IGCutil:isValidIP(ip)
  • exports.IGCutil:obfuscateIP(ip)
  • exports.IGCutil:getObjectLOD(ID)
  • exports.IGCutil:getPlayerCountry ( player )
  • exports.IGCutil:getIpCountry ( ip )
  • exports.IGCutil:urlEncode(str)

IGCwebScoreboard

  • exports.IGCwebScoreboard:WEBgetOnlinePlayers(id)

LilDolla

  • exports.LilDolla:remoteIRCOutput( chan, message, main)
  • exports.LilDolla:queryIRCUser( user, message)
  • exports.LilDolla:getIRCServer()
  • exports.LilDolla:kaylaKick( user, channel)
  • exports.LilDolla:getHouseLocation( id)

SjoerdMisc

  • exports.SjoerdMisc:startUrlSender(theSender, cmd, reciever, url)
  • exports.SjoerdMisc:getUrlFromString(message)

ajax

  • exports.ajax:moduleStart ( name, title )
  • exports.ajax:moduleEnd ( )
  • exports.ajax:start ( resource )

bone_attach

  • exports.bone_attach:attachElementToBone(element,ped,bone,x,y,z,rx,ry,rz)
  • exports.bone_attach:detachElementFromBone(element)
  • exports.bone_attach:isElementAttachedToBone(element)
  • exports.bone_attach:getElementBoneAttachmentDetails(element)
  • exports.bone_attach:setElementBonePositionOffset(element,x,y,z)
  • exports.bone_attach:setElementBoneRotationOffset(element,rx,ry,rz)

database

  • exports.database:dbConnect()
  • exports.database:dbConnect1()
  • exports.database:getPlayerData(dataName,account, key)
  • exports.database:setPlayerData(dataName,account, key, value, force)
  • exports.database:getAccountFromID(id)
  • exports.database:generateNewID(acc)
  • exports.database:getAccounts()
  • exports.database:changeNick(old,new,id)
  • exports.database:getPlayerAccount(plr)
  • exports.database:getPlayerAccountName(plr)
  • exports.database:getAccountID(acc)
  • exports.database:markPlayerAsActive(acc)
  • exports.database:isEmailUsed(mail)
  • exports.database:setEmailUsed(mail)
  • exports.database:isEnglishWord(word)
  • exports.database:dbPoll(qh,ti)
  • exports.database:isAddressUsed(address)
  • exports.database:setAddressUsed(address)

elementbrowser

  • exports.elementbrowser:getElementInfo ( element )

fart

  • exports.fart:makePedFart(thePed, fartType)

freecam

  • exports.freecam:setPlayerFreecamEnabled(player, x, y, z, dontChangeFixedMode)
  • exports.freecam:setPlayerFreecamDisabled(player, dontChangeFixedMode)
  • exports.freecam:isPlayerFreecamEnabled(player)
  • exports.freecam:setPlayerFreecamOption(player, theOption, value)

heligrab

  • exports.heligrab:toggleHangingWeightLimit(state)
  • exports.heligrab:setPlayerGrabState(player, state, vehicle, side, linePercent)
  • exports.heligrab:isPlayerGrabbingHeli(player)
  • exports.heligrab:getPlayerGrabData(player)
  • exports.heligrab:getPlayersGrabbingHeli(vehicle, side, linePercent)
  • exports.heligrab:ToggleHangingWeightLimit(state)
  • exports.heligrab:SetPlayerGrabbedHeli(player, state, vehicle, side, linePercent)
  • exports.heligrab:IsPlayerHangingFromHeli(player)
  • exports.heligrab:GetPlayerHangingData(player)
  • exports.heligrab:GetPlayersHangingFromHeli(vehicle, side, linePercent)

killmessages

  • exports.killmessages:outputMessage ( message, visibleTo, r, g, b, font )
  • exports.killmessages:outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource )
  • exports.killmessages:setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime )

performancebrowser

  • exports.performancebrowser:setQuery ( counter, user, target, category, options, filter, showClients )

pimpmissions

  • exports.pimpmissions:isPlayerPimping (player)

playerblips

  • exports.playerblips:createBlips(player, visibleTo)
  • exports.playerblips:destroyBlipsAttachedTo(player)
  • exports.playerblips:getPlayerBlip (player)
  • exports.playerblips:toggleBlips(player, visibleTo)

resourcebrowser

  • exports.resourcebrowser:getResourcesByState ( state )

resourcemanager

  • exports.resourcemanager:getResourceInfo ( resource )
  • exports.resourcemanager:getResourcesSearch ( partialName, state )

s

  • exports.s:speak(text, lang, triggerFor)

scoreboard

  • exports.scoreboard:getScoreboardColumns()
  • exports.scoreboard:getScoreboardRows()
  • exports.scoreboard:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
  • exports.scoreboard:scoreboardRemoveColumn( name, forElement )
  • exports.scoreboard:scoreboardClearColumns( forElement )
  • exports.scoreboard:scoreboardResetColumns( forElement )
  • exports.scoreboard:scoreboardSetForced( forced, forElement )
  • exports.scoreboard:scoreboardSetSortBy( name, desc, forElement )
  • exports.scoreboard:scoreboardGetColumnPriority( name )
  • exports.scoreboard:scoreboardSetColumnPriority( name, priority, forElement )
  • exports.scoreboard:scoreboardGetColumnCount()
  • exports.scoreboard:scoreboardForceTeamsVisible( enabled )
  • exports.scoreboard:scoreboardForceTeamsHidden( enabled )
  • exports.scoreboard:isPrioritySlotFree( slot )
  • exports.scoreboard:getNextFreePrioritySlot( startAt )

scoreboard2

  • exports.scoreboard2:getScoreboardColumns()
  • exports.scoreboard2:getScoreboardRows()
  • exports.scoreboard2:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
  • exports.scoreboard2:scoreboardRemoveColumn( name, forElement )
  • exports.scoreboard2:scoreboardClearColumns( forElement )
  • exports.scoreboard2:scoreboardResetColumns( forElement )
  • exports.scoreboard2:scoreboardSetForced( forced, forElement )
  • exports.scoreboard2:scoreboardSetSortBy( name, desc, forElement )
  • exports.scoreboard2:scoreboardGetColumnPriority( name )
  • exports.scoreboard2:scoreboardSetColumnPriority( name, priority, forElement )
  • exports.scoreboard2:scoreboardGetColumnCount()
  • exports.scoreboard2:scoreboardForceTeamsVisible( enabled )
  • exports.scoreboard2:scoreboardForceTeamsHidden( enabled )
  • exports.scoreboard2:isPrioritySlotFree( slot )
  • exports.scoreboard2:getNextFreePrioritySlot( startAt )

slothbot

  • exports.slothbot:spawnBot(x, y, z, rot, skin, interior, dimension, team, weapon, mode, modesubject, speedLevel)
  • exports.slothbot:setBotHunt (theped)
  • exports.slothbot:setBotWait (theped)
  • exports.slothbot:setBotChase (theped, target)
  • exports.slothbot:setBotFollow(ped, leader)
  • exports.slothbot:setBotGuard (theped, x, y, z, priority)
  • exports.slothbot:setBotTeam(ped, team)
  • exports.slothbot:getBotTeam(ped)
  • exports.slothbot:getBotAttackEnabled(ped)
  • exports.slothbot:setBotAttackEnabled(ped, shooting)
  • exports.slothbot:getBotMode(ped)
  • exports.slothbot:isPedBot(ped)
  • exports.slothbot:setBotWeapon(ped, weapon)

webadmin

  • exports.webadmin:getACLs()
  • exports.webadmin:setACLRight( aclname, rightname, access )
  • exports.webadmin:removeACLRight ( aclname, rightname )
  • exports.webadmin:createACL ( aclname )
  • exports.webadmin:removeACLRight ( aclname, rightname )
  • exports.webadmin:getGroups()
  • exports.webadmin:addObjectToGroup(groupname, objectname)
  • exports.webadmin:addACLToGroup(groupname, aclname)
  • exports.webadmin:removeObjectFromGroup ( groupname, objectname )
  • exports.webadmin:removeACLFromGroup ( groupname, aclname )
  • exports.webadmin:removeGroup ( groupname )
  • exports.webadmin:addGroup ( groupname )
  • exports.webadmin:isAccountNameValid ( accountname )
  • exports.webadmin:serverKickPlayer (playerName, reason)
  • exports.webadmin:serverBanPlayer (playerName, reason, duration)

webmap

  • exports.webmap:players()
  • exports.webmap:sendPlayerMessage(playername, message)
  • exports.webmap:getAllBlips()

webstats

  • exports.webstats:getCurrentStats ()
  • exports.webstats:registerStat(resource, func, name, description)
  • exports.webstats:getRegisteredStats()
  • exports.webstats:getStatListByResource()
  • exports.webstats:getVehicleCount()
  • exports.webstats:getObjectCount()
  • exports.webstats:getBlipCount()
  • exports.webstats:getMarkerCount()
  • exports.webstats:getPickupCount()
  • exports.webstats:getPublicChatCount()
  • exports.webstats:getTeamChatCount()
  • exports.webstats:getDamageCount()
  • exports.webstats:getVehiclesWastedCount()
  • exports.webstats:getChatCount()

FTAlogs

  • exports.FTAlogs:outputWebLog(text, adminUpdate)
  • exports.FTAlogs:outputAdminLog(text, admin)
  • exports.FTAlogs:outputServerLog(text, category, player)
  • exports.FTAlogs:outputAccountLog(text, player)
  • exports.FTAlogs:getPlayerLog(player)

IGCintTable

  • exports.IGCintTable:getInteriorsTable()

IGCmapConverter

FTAchat

  • exports.FTAchat:outputChat(text, ch, r, g, b, color, isGreen)
  • exports.FTAchat:outputWebChat(text, groupname)

FTAmenu

  • exports.FTAmenu:isPlayerFriend(plr,friend)
  • exports.FTAmenu:isAccountFriend(acc,friend)
  • exports.FTAmenu:isPlayerIgnored(plr,Ignored)

FTAvehicles

  • exports.FTAvehicles:addNeonLights(vehicle, red, green, blue, alpha)
  • exports.FTAvehicles:addPlayerVehicle(playerId, vehicleId)
  • exports.FTAvehicles:getVehicleData(account, key)
  • exports.FTAvehicles:setVehicleData(account, key, value)

FTAweapons

  • exports.FTAweapons:givePlayerWeapons(elementOrId)
  • exports.FTAweapons:addPlayerWeapon(playerElementOrId, weaponId, amount)
  • exports.FTAweapons:addPlayerAmmunition(playerElementOrId, ammunitionType, amount)
  • exports.FTAweapons:writeBackWeaponsToDatabase(playerElement)
  • exports.FTAweapons:getAmmunitionTypeFromWeaponId(weaponId)

IGCaccounts

  • exports.IGCaccounts:invSet(account, key, value)
  • exports.IGCaccounts:invGet(account, key)
  • exports.IGCaccounts:SAD(account, key, value)
  • exports.IGCaccounts:GAD(account, key)
  • exports.IGCaccounts:encryptPassword(pWord)
  • exports.IGCaccounts:deleteAccount(account, admin)

IGCacp

IGCbank

  • exports.IGCbank:GPM(player, amount, log, bonus)
  • exports.IGCbank:TPM(player, amount, log)
  • exports.IGCbank:getBankData(account, key)
  • exports.IGCbank:setBankData(account, key, value)
  • exports.IGCbank:getPlayerBankBalance(player)
  • exports.IGCbank:modifyPlayerBankBalance(player, amount, log, bonus)
  • exports.IGCbank:modifyAccountBankBalance(account, amount, log)
  • exports.IGCbank:getPlayerLastBankTransaction(player)
  • exports.IGCbank:getGroupBankBalance(groupID)
  • exports.IGCbank:modifyGroupBankBalance(groupID, amount, log)
  • exports.IGCbank:getGroupLastBankTransaction(groupID)
  • exports.IGCbank:getATMsTable()

IGCchat

  • exports.IGCchat:getLastChatboxLines(player)
  • exports.IGCchat:getPlayerCity(player)
  • exports.IGCchat:isAdvertising(ip)
  • exports.IGCchat:getChatCache()
  • exports.IGCchat:getSupportLog()
  • exports.IGCchat:outputChat(user, message)

IGCcjmuscles

  • exports.IGCcjmuscles:addFat(player, gain)

IGCcrimTable

  • exports.IGCcrimTable:getRanks()
  • exports.IGCcrimTable:getRankBase()

IGCeconomy

  • exports.IGCeconomy:getTax(price)

IGCgangTerritories

  • exports.IGCgangTerritories:setTurfData(id, key, value)
  • exports.IGCgangTerritories:getTurfData(id, key)
  • exports.IGCgangTerritories:getTurfFromID(id)
  • exports.IGCgangTerritories:getMajorityGroupInTurf(turf)
  • exports.IGCgangTerritories:getNearestTurfRespawn(player, x2, y2, z2, typ)
  • exports.IGCgangTerritories:getTurfRespawnPoint(turf)
  • exports.IGCgangTerritories:canPlayerTurf(player)
  • exports.IGCgangTerritories:isGangster(player)
  • exports.IGCgangTerritories:isPlayerInTurf(player)

IGCgatesTable

  • exports.IGCgatesTable:getGatesTable()

IGCgroupSpawnTable

  • exports.IGCgroupSpawnTable:vehiclesTable() return vehicles end
  • exports.IGCgroupSpawnTable:respawnTable() return respawn end
  • exports.IGCgroupSpawnTable:accessoryTable() return accessories end

IGCgroups

  • exports.IGCgroups:setGroupData(id, key, value)
  • exports.IGCgroups:getGroupData(id, key, noNumber)
  • exports.IGCgroups:dropGroupData(id)
  • exports.IGCgroups:setGroupMemberData(account, key, value)
  • exports.IGCgroups:getGroupMemberData(account, key)
  • exports.IGCgroups:dropGroupMemberData(account)
  • exports.IGCgroups:setGroupRankData(id, key, value)
  • exports.IGCgroups:getGroupRankData(id, key)
  • exports.IGCgroups:dropGroupRankData(id)
  • exports.IGCgroups:getNextGroupSlot()
  • exports.IGCgroups:getNextGroupRankSlot()
  • exports.IGCgroups:createGroup(name, password, creator)
  • exports.IGCgroups:createGroupAccount(name, password)
  • exports.IGCgroups:deleteGroup(groupID)
  • exports.IGCgroups:getGroupIDFromName(name)
  • exports.IGCgroups:getGroupCreationDate(groupID)
  • exports.IGCgroups:getGroupInformation(groupID)
  • exports.IGCgroups:getGroupName(groupID)
  • exports.IGCgroups:getGroupNews(groupID)
  • exports.IGCgroups:getGroupColor(groupID)
  • exports.IGCgroups:getGroupVehicleColor(groupID)
  • exports.IGCgroups:getGroupAccountName(name)
  • exports.IGCgroups:setGroupInformation(groupID, info)
  • exports.IGCgroups:setGroupName(groupID, newName)
  • exports.IGCgroups:setGroupNews(groupID, news)
  • exports.IGCgroups:setGroupColor(groupID, r, g, b)
  • exports.IGCgroups:addMember(groupID, member, rank)
  • exports.IGCgroups:arePlayersInSameGroup(player1, player2)
  • exports.IGCgroups:areAccountsInSameGroup(account1, account2)
  • exports.IGCgroups:clearAllInvites(player)
  • exports.IGCgroups:clearGroupInvite(player, groupID)
  • exports.IGCgroups:deleteMember(account)
  • exports.IGCgroups:getGroupInvites(player)
  • exports.IGCgroups:getGroupLeaders(groupID)
  • exports.IGCgroups:getGroupMemberLimit(groupID)
  • exports.IGCgroups:getGroupMembers(groupID)
  • exports.IGCgroups:getPlayerGroup(player, name)
  • exports.IGCgroups:reloadTags(player, colored)
  • exports.IGCgroups:getAccountGroup(account, name)
  • exports.IGCgroups:invitePlayer(player, groupID)
  • exports.IGCgroups:isPlayerInGroup(player)
  • exports.IGCgroups:getAllGroupPermissions(groupID)
  • exports.IGCgroups:getAllRankPermissions(rankID, ignoreLeader)
  • exports.IGCgroups:getDefaultPermissionSet(permissions)
  • exports.IGCgroups:hasMemberPermissionTo(member, action)
  • exports.IGCgroups:hasGroupPermissionTo(groupID, action)
  • exports.IGCgroups:setAllGroupPermissions(groupID, permTable)
  • exports.IGCgroups:setAllRankPermissions(rankID, permTable)
  • exports.IGCgroups:addGroupRank(groupID, rankName, permissions, rankType)
  • exports.IGCgroups:deleteGroupRank(rankID)
  • exports.IGCgroups:getDefaultRank(groupID)
  • exports.IGCgroups:getGroupRanks(groupID, inOrder)
  • exports.IGCgroups:getGroupRankIDByName(groupID, rankName)
  • exports.IGCgroups:getPlayerGroupRank(player)
  • exports.IGCgroups:getRankGroup(rankID)
  • exports.IGCgroups:getRankName(rankID)
  • exports.IGCgroups:getSeniorRank(groupID, rankID1, rankID2)
  • exports.IGCgroups:setPlayerGroupRank(player, rankID)
  • exports.IGCgroups:setRankName(rankID, name)
  • exports.IGCgroups:sortGroupRanks(groupID, ranks)
  • exports.IGCgroups:getGroupExperience(groupID)
  • exports.IGCgroups:modifyGroupExperience(groupID, amount)
  • exports.IGCgroups:getGroupLevel(groupID)
  • exports.IGCgroups:getGroupLevelXPRequirement(level)
  • exports.IGCgroups:getGroupLevelPlaytimeRequirement(level)
  • exports.IGCgroups:getGroupLevelExistenceRequirement(level)
  • exports.IGCgroups:getGroupStat(groupID, stat)
  • exports.IGCgroups:modifyGroupStat(groupID, stat, amount)
  • exports.IGCgroups:setGroupStat(groupID, stat, amount)
  • exports.IGCgroups:setAllianceData(id, key, value)
  • exports.IGCgroups:getAllianceData(id, key)
  • exports.IGCgroups:allyChat(player, cmd, ...)
  • exports.IGCgroups:getGroupTag(groupID)

IGChud

  • exports.IGChud:showHud(player)
  • exports.IGChud:dm(text, player, r, g, b)
  • exports.IGChud:dms(text, player, ...)
  • exports.IGChud:dMissionEvent(player, textA, textB, sound)
  • exports.IGChud:dMissionText(id, text, player, r, g, b)
  • exports.IGChud:dNote(id, text, player, r, g, b, timer)
  • exports.IGChud:dStat(id, columnA, columnB, player, r, g, b)
  • exports.IGChud:dTaskComplete(player, task, reward)

IGClanguage

  • exports.IGClanguage:setTranslatedText(language, text, translatedtext)
  • exports.IGClanguage:getTranslatedTextFromLanguage(language, text)
  • exports.IGClanguage:getPlayerLanguage(player)
  • exports.IGClanguage:translate (player, text, ...)

IGCmodshop

  • exports.IGCmodshop:getItemPrice( itemid )
  • exports.IGCmodshop:getItemName( itemid )
  • exports.IGCmodshop:getItemIDFromName( itemname )
  • exports.IGCmodshop:getVehicleModShop( vehicle )
  • exports.IGCmodshop:isVehicleInModShop( vehicle )
  • exports.IGCmodshop:getVehicleTuner(vehicle)

IGCnametags

  • exports.IGCnametags:toggleNametag(player, state)

IGCpremium

  • exports.IGCpremium:isPremium(player, feature, perm)
  • exports.IGCpremium:isAccountPremium(account, feature, perm)
  • exports.IGCpremium:getPlayerPremiumHours(player)
  • exports.IGCpremium:addHours(account, amount)
  • exports.IGCpremium:removeHours(account, amount)
  • exports.IGCpremium:getPlayerPremiumExtra(player, cost, job)

IGCsurvey

  • exports.IGCsurvey:SSD(account, key, value)
  • exports.IGCsurvey:GSD(account, key)
  • exports.IGCsurvey:prepareSurveyData(surveyID, surveyData)
  • exports.IGCsurvey:doesSurveyExist(surveyID)

IGCvehicles

  • exports.IGCvehicles:getVehiclePriceTable()
  • exports.IGCvehicles:getRecoveryCostPerMeter()
  • exports.IGCvehicles:addPlayerVehicle(player, model, x, y, z, rot, color, variant, cost, spawn)
  • exports.IGCvehicles:doesPlayerOwnVehicleModel(player, vehModel)
  • exports.IGCvehicles:despawnVehicle(player)
  • exports.IGCvehicles:getVehicleSaleValue(vehID)
  • exports.IGCvehicles:deleteVehicleOwnerData(account, key)
  • exports.IGCvehicles:isVehicleSpawned(vehID)
  • exports.IGCvehicles:getVehicleSlotFromID(account, vehID)
  • exports.IGCvehicles:getVehicleIDFromSlot(player, slot)
  • exports.IGCvehicles:getVehicleOwnerData(account, key)
  • exports.IGCvehicles:setVehicleOwnerData(account, key, value)
  • exports.IGCvehicles:getVehicleByID(ID)
  • exports.IGCvehicles:spawnPlayerVehicle(player, slot)
  • exports.IGCvehicles:isVehicleMarkedOnRadar(vehicle)
  • exports.IGCvehicles:hidePlayerVehicle(player, slot)
  • exports.IGCvehicles:hideAllPlayerVehicles(player)
  • exports.IGCvehicles:togglePlayerVehicleBlip(player, slot)
  • exports.IGCvehicles:destroyPlayerVehicleBlip(player, seat)
  • exports.IGCvehicles:recoverPlayerVehicle(player, slot)
  • exports.IGCvehicles:getVehicleData(ID, key)
  • exports.IGCvehicles:setVehicleData(ID, key, value)
  • exports.IGCvehicles:getVehicleOwnerData(account, key)
  • exports.IGCvehicles:setVehicleOwnerData(account, key, value)
  • exports.IGCvehicles:getAllVehicleOwnerData(account)
  • exports.IGCvehicles:getVehicleCost(ID)
  • exports.IGCvehicles:getMaximumVehicleID()
  • exports.IGCvehicles:getNextAvailibleVehicleIDSlot(player)
  • exports.IGCvehicles:getNearestRecoveryPoint(vehicle)
  • exports.IGCvehicles:isVehicleInCategory(vehID, category)
  • exports.IGCvehicles:getVehicleValue(vehID)
  • exports.IGCvehicles:getVehicleEngineDamage(vehicle)
  • exports.IGCvehicles:getVehicleEngineRepairCost(vehicle)
  • exports.IGCvehicles:getVehicleBodyDamage(vehicle)
  • exports.IGCvehicles:getVehicleBodyRepairCost(vehicle)
  • exports.IGCvehicles:getVehicleRepairCost(vehicle)
  • exports.IGCvehicles:repairVehicle(vehicle)
  • exports.IGCvehicles:getAccountVehicleWorth(account)

IGCweapons

  • exports.IGCweapons:getWeaponMaxAmmo(weapon)
  • exports.IGCweapons:loadWeapons(player)
  • exports.IGCweapons:loadPlayerWeapons(player)
  • exports.IGCweapons:saveWeapons(player, take)
  • exports.IGCweapons:getWeaponsInventory(player)
  • exports.IGCweapons:getWeaponAmmoFromInventory(player, weapon)
  • exports.IGCweapons:updateWeaponInInventory(player, weapon, ammo)
  • exports.IGCweapons:setWeaponsInventory(player, inventory)
  • exports.IGCweapons:getPlayerWeaponNetWorth(player)

IGCweb

  • exports.IGCweb:getServerData()
  • exports.IGCweb:getPlayersData()
  • exports.IGCweb:getData()

IGCwebmap

  • exports.IGCwebmap:returnServerData(count)

clanwars

  • exports.clanwars:getRandomOwnedTurf(player,area)

tools

  • exports.tools:isStaff(player)
  • exports.tools:createEntity(model, x, y, z, rotx, roty, rotz)
  • exports.tools:getNearbyElements(root, type, distance)
  • exports.tools:setPedClothes(thePed, clothingSlot, clothingID)

IGCbriefcase

  • exports.IGCbriefcase:isBriefcaseHolder(player)