Client Side Exports

BG

  • exports.BG:addPlayerToWaitingList(player)

BGlevels

  • exports.BGlevels:getRanksTable()
  • exports.BGlevels:getImageFromRank(rank)
  • exports.BGlevels:getNextRank(rank)
  • exports.BGlevels:experienceNeededForNextRank(rank)

DayZ

  • exports.DayZ:getPlayerCurrentSlots()
  • exports.DayZ:getPlayerMaxAviableSlots()
  • exports.DayZ:getItemSlots(theItem)
  • exports.DayZ:isPlayerInLoot()
  • exports.DayZ:getLootMaxAviableSlots(loot)
  • exports.DayZ:getLootCurrentSlots(loot)
  • exports.DayZ:isToolbeltItem(theItem)
  • exports.DayZ:getGameplayVariablesClient()
  • exports.DayZ:getDynamicSunVector()
  • exports.DayZ:getDynamicMoonVector()
  • exports.DayZ:getMoonPhaseValue()
  • exports.DayZ:isDynamicSkyEnabled()

FTALanguage

FTAModshops

FTAaccounts

  • exports.FTAaccounts:getAccountName(playerElement)
  • exports.FTAaccounts:getPlayerIdlezoneBonus(player)

FTAanims

  • exports.FTAanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)

FTAbank

  • exports.FTAbank:getCash(playerElement)
  • exports.FTAbank:getBankMoney(playerElement)

FTAbloodmoon

  • exports.FTAbloodmoon:isPlayerInEvent (player)
  • exports.FTAbloodmoon:getPlayerEventTeam (player)

FTAclans

  • exports.FTAclans:getPlayerClan(player, name)

FTAdestructionderby

  • exports.FTAdestructionderby:isPlayerInEvent(player)

FTAdx

  • exports.FTAdx:drawProgressBar(id, text, player, r, g, b, timer)
  • exports.FTAdx:drawStat(id, columnA, columnB, player, r, g, b, timer)
  • exports.FTAdx:drawNote(id, text, player, r, g, b, timer)

FTAevent

  • exports.FTAevent:isPlayerInEvent (player)

FTAgui

  • exports.FTAgui:dm( message, thePlayer, red, green, blue )

FTAhud

FTAspawn

  • exports.FTAspawn:addRespawnPoint(player,name,x,y,z)

FTAstatistics

FTAutils

FTAwingsbrave

  • exports.FTAwingsbrave:isPlayerInEvent(player)

FTAzones

  • exports.FTAzones:isLocalPlayerInIdlezone(Player)

IGCMinimission

  • exports.IGCMinimission:isPlayerInEvent (player)

IGCPickpocket

  • exports.IGCPickpocket:Handcuff(player)
  • exports.IGCPickpocket:LastPlayerRobbedYou()

IGCammuRob

IGCanims

  • exports.IGCanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)

IGCblips

  • exports.IGCblips:guiConvertToCustomBlip ( guiElem, x, y, fRadius )
  • exports.IGCblips:createCustomBlip ( x, y, width, height, path, fRadius, dimension )
  • exports.IGCblips:getCustomBlipStreamRadius(blip)
  • exports.IGCblips:setCustomBlipStreamRadius(blip, fRadius)
  • exports.IGCblips:getCustomBlipPosition(blip)
  • exports.IGCblips:setCustomBlipPosition(blip, x,y)
  • exports.IGCblips:setCustomBlipAlpha(blip, alpha)
  • exports.IGCblips:setCustomBlipRadarScale(blip, scale)
  • exports.IGCblips:setCustomBlipVisible(blip,visible)
  • exports.IGCblips:isCustomBlipVisible(blip)
  • exports.IGCblips:destroyCustomBlip(blip)

IGCdestructionderby

  • exports.IGCdestructionderby:isPlayerInEvent(player)

IGCdroid

IGCdrugs

  • exports.IGCdrugs:isDrugActive(drug)

IGCgui

  • exports.IGCgui:setDefaultFont(inputElement, size)
  • exports.IGCgui:-- toggleCursor()

IGChassonMisc

  • exports.IGChassonMisc:getVehiclesTable()
  • exports.IGChassonMisc:getWeaponsTable()

IGChouseRob

IGCintbuilder

IGCinteriors

  • exports.IGCinteriors:getPlayerLastPosition(player)

IGCmech

IGCmessagesApp

IGCmusicApp

  • exports.IGCmusicApp:addSong(account, songName, songURL)

IGCneon

IGCradar

  • exports.IGCradar:isCustomRadarVisible()

IGCradio

IGCrepairkit

  • exports.IGCrepairkit:getPlayerTotalRepairKits(thePlayer)

IGCrp

  • exports.IGCrp:getPlayerRank(player)
  • exports.IGCrp:isPlayerRankingUp()

IGCsafezones

IGCsettingsApp

  • exports.IGCsettingsApp:setSetting(player, settingName, setting)

IGCshaderHandler

IGCshooter

  • exports.IGCshooter:isPlayerInEvent(player)

IGCtaxi

IGCtutorials

  • exports.IGCtutorials:dHelpMessage(text, player)
  • exports.IGCtutorials:startTutorial(player, category, id, event, save)

IGCui

IGCuiOld

IGCutil

  • exports.IGCutil:findPlayer(player)
  • exports.IGCutil:findRotation(x1,y1,x2,y2)
  • exports.IGCutil:generatePassword(length, numbers, symbols)
  • exports.IGCutil:getDistanceBetweenElements2D(element1, element2)
  • exports.IGCutil:getDistanceBetweenElements3D(element1, element2)
  • exports.IGCutil:getElementSpeed(element, unit)
  • exports.IGCutil:getMonthName(month, digits)
  • exports.IGCutil:getPedWeapons(ped)
  • exports.IGCutil:isPlayerInTeam(player, teamName)
  • exports.IGCutil:isPlayerLoggedIn(player)
  • exports.IGCutil:getPlayersInDimension(dim)
  • exports.IGCutil:RGBToHex(red, green, blue, alpha)
  • exports.IGCutil:tocomma(number)
  • exports.IGCutil:todate(timestamp)
  • exports.IGCutil:totime(timestamp)
  • exports.IGCutil:setPlayerGhost(player,state)
  • exports.IGCutil:isPlayerLoggedIn(player)
  • exports.IGCutil:isValidIP(ip)
  • exports.IGCutil:obfuscateIP(ip)

MitchMisc

Nickelz

Radarmod

bone_attach

  • exports.bone_attach:attachElementToBone(element,ped,bone,x,y,z,rx,ry,rz)
  • exports.bone_attach:detachElementFromBone(element)
  • exports.bone_attach:isElementAttachedToBone(element)
  • exports.bone_attach:getElementBoneAttachmentDetails(element)
  • exports.bone_attach:setElementBonePositionOffset(element,x,y,z)
  • exports.bone_attach:setElementBoneRotationOffset(element,rx,ry,rz)
  • exports.bone_attach: getBonePositionAndRotation(ped,bone)

custom_coronas

fart

  • exports.fart:makePedFart(thePed, fartType)

freecam

  • exports.freecam:setFreecamEnabled (x, y, z)
  • exports.freecam:setFreecamDisabled()
  • exports.freecam:isFreecamEnabled()
  • exports.freecam:setFreecamOption(theOption, value)
  • exports.freecam:getFreecamOption(theOption, value)
  • exports.freecam:getFreecamVelocity()

freeroam

  • exports.freeroam:appendControl(...)

imageButton

  • exports.imageButton:createImageButton ( name, posX, posY, sizeX, sizeY, rotationA, imageOff, imageClickLink, imageOnLink )
  • exports.imageButton:destroyImageButtonByName (name)
  • exports.imageButton:getImageButtonByName (name)
  • exports.imageButton:getSelectedButton ()
  • exports.imageButton:setImageButtonVisible (name,state)

killmessages

  • exports.killmessages:outputMessage ( message, visibleTo, r, g, b, font )
  • exports.killmessages:outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource )
  • exports.killmessages:setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime )

parachute

  • exports.parachute:removeParachute(player,type)
  • exports.parachute:stopSkyDiving()
  • exports.parachute:isPlayerSkyDiving(player)
  • exports.parachute:isPlayerParachuting(player)

s

  • exports.s:speak(text, lang, triggerFor)
  • exports.s:speak3D(text, lang, x, y, z)

scoreboard

  • exports.scoreboard:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
  • exports.scoreboard:scoreboardRemoveColumn( name, forElement )
  • exports.scoreboard:scoreboardClearColumns( forElement )
  • exports.scoreboard:scoreboardResetColumns( forElement )
  • exports.scoreboard:scoreboardSetForced( forced, forElement )
  • exports.scoreboard:scoreboardSetColumnTextFunction( name, func )
  • exports.scoreboard:scoreboardSetSortBy( name, desc, forElement )
  • exports.scoreboard:scoreboardGetColumnPriority( name )
  • exports.scoreboard:scoreboardSetColumnPriority( name, priority, forElement )
  • exports.scoreboard:scoreboardGetColumnCount()
  • exports.scoreboard:scoreboardGetTopCornerPosition()
  • exports.scoreboard:scoreboardGetSize()
  • exports.scoreboard:scoreboardForceUpdate ()
  • exports.scoreboard:isPrioritySlotFree( slot )
  • exports.scoreboard:getNextFreePrioritySlot( startAt )
  • exports.scoreboard:scoreboardGetSelectedRows()

scoreboard2

  • exports.scoreboard2:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
  • exports.scoreboard2:scoreboardRemoveColumn( name, forElement )
  • exports.scoreboard2:scoreboardClearColumns( forElement )
  • exports.scoreboard2:scoreboardResetColumns( forElement )
  • exports.scoreboard2:scoreboardSetForced( forced, forElement )
  • exports.scoreboard2:scoreboardSetColumnTextFunction( name, func )
  • exports.scoreboard2:scoreboardSetSortBy( name, desc, forElement )
  • exports.scoreboard2:scoreboardGetColumnPriority( name )
  • exports.scoreboard2:scoreboardSetColumnPriority( name, priority, forElement )
  • exports.scoreboard2:scoreboardGetColumnCount()
  • exports.scoreboard2:scoreboardGetTopCornerPosition()
  • exports.scoreboard2:scoreboardGetSize()
  • exports.scoreboard2:scoreboardForceUpdate ()
  • exports.scoreboard2:isPrioritySlotFree( slot )
  • exports.scoreboard2:getNextFreePrioritySlot( startAt )
  • exports.scoreboard2:scoreboardGetSelectedRows()

slothbot

FTAmenu

FTAvehicles

FTAweapons

IGCaccounts

IGCbank

IGCchat

  • exports.IGCchat:getPlayerCity(player)
  • exports.IGCchat:getLastChatboxLines(player)

IGCdrugsFactoryTables

IGCgangTerritories

  • exports.IGCgangTerritories:canPlayerTurf(player)
  • exports.IGCgangTerritories:isGangster(player)
  • exports.IGCgangTerritories:isPlayerInTurf(player)

IGChud

  • exports.IGChud:showHud(player)
  • exports.IGChud:dm(text, player, r, g, b)
  • exports.IGChud:dms(text, player, ...)
  • exports.IGChud:dMissionEvent(player, textA, textB, sound)
  • exports.IGChud:dMissionText(id, text, player, r, g, b)
  • exports.IGChud:dNote(id, text, player, r, g, b, timer)
  • exports.IGChud:dStat(id, columnA, columnB, player, r, g, b)
  • exports.IGChud:dTaskComplete(player, task, reward)

IGClanguage

  • exports.IGClanguage:getPlayerLanguage(player)
  • exports.IGClanguage:translate (player, text, ...)

IGCnametags

  • exports.IGCnametags:toggleNametag(player, state)

IGCvehicles

IGCweapons