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Client Side Exports
BG
exports.BG:addPlayerToWaitingList(player)
BGlevels
exports.BGlevels:getRanksTable()
exports.BGlevels:getImageFromRank(rank)
exports.BGlevels:getNextRank(rank)
exports.BGlevels:experienceNeededForNextRank(rank)
DayZ
exports.DayZ:getPlayerCurrentSlots()
exports.DayZ:getPlayerMaxAviableSlots()
exports.DayZ:getItemSlots(theItem)
exports.DayZ:isPlayerInLoot()
exports.DayZ:getLootMaxAviableSlots(loot)
exports.DayZ:getLootCurrentSlots(loot)
exports.DayZ:isToolbeltItem(theItem)
exports.DayZ:getGameplayVariablesClient()
exports.DayZ:getDynamicSunVector()
exports.DayZ:getDynamicMoonVector()
exports.DayZ:getMoonPhaseValue()
exports.DayZ:isDynamicSkyEnabled()
FTALanguage
FTAModshops
FTAaccounts
exports.FTAaccounts:getAccountName(playerElement)
exports.FTAaccounts:getPlayerIdlezoneBonus(player)
FTAanims
exports.FTAanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)
FTAbank
exports.FTAbank:getCash(playerElement)
exports.FTAbank:getBankMoney(playerElement)
FTAbloodmoon
exports.FTAbloodmoon:isPlayerInEvent (player)
exports.FTAbloodmoon:getPlayerEventTeam (player)
FTAclans
exports.FTAclans:getPlayerClan(player, name)
FTAdestructionderby
exports.FTAdestructionderby:isPlayerInEvent(player)
FTAdx
exports.FTAdx:drawProgressBar(id, text, player, r, g, b, timer)
exports.FTAdx:drawStat(id, columnA, columnB, player, r, g, b, timer)
exports.FTAdx:drawNote(id, text, player, r, g, b, timer)
FTAevent
exports.FTAevent:isPlayerInEvent (player)
FTAgui
exports.FTAgui:dm( message, thePlayer, red, green, blue )
FTAhud
FTAspawn
exports.FTAspawn:addRespawnPoint(player,name,x,y,z)
FTAstatistics
FTAutils
FTAwingsbrave
exports.FTAwingsbrave:isPlayerInEvent(player)
FTAzones
exports.FTAzones:isLocalPlayerInIdlezone(Player)
IGCMinimission
exports.IGCMinimission:isPlayerInEvent (player)
IGCPickpocket
exports.IGCPickpocket:Handcuff(player)
exports.IGCPickpocket:LastPlayerRobbedYou()
IGCammuRob
IGCanims
exports.IGCanims:setJobAnimation (ped, block, anim, time, loop, update, inter, freeze)
IGCblips
exports.IGCblips:guiConvertToCustomBlip ( guiElem, x, y, fRadius )
exports.IGCblips:createCustomBlip ( x, y, width, height, path, fRadius, dimension )
exports.IGCblips:getCustomBlipStreamRadius(blip)
exports.IGCblips:setCustomBlipStreamRadius(blip, fRadius)
exports.IGCblips:getCustomBlipPosition(blip)
exports.IGCblips:setCustomBlipPosition(blip, x,y)
exports.IGCblips:setCustomBlipAlpha(blip, alpha)
exports.IGCblips:setCustomBlipRadarScale(blip, scale)
exports.IGCblips:setCustomBlipVisible(blip,visible)
exports.IGCblips:isCustomBlipVisible(blip)
exports.IGCblips:destroyCustomBlip(blip)
IGCdestructionderby
exports.IGCdestructionderby:isPlayerInEvent(player)
IGCdroid
IGCdrugs
exports.IGCdrugs:isDrugActive(drug)
IGCgui
exports.IGCgui:setDefaultFont(inputElement, size)
exports.IGCgui:-- toggleCursor()
IGChassonMisc
exports.IGChassonMisc:getVehiclesTable()
exports.IGChassonMisc:getWeaponsTable()
IGChouseRob
IGCintbuilder
IGCinteriors
exports.IGCinteriors:getPlayerLastPosition(player)
IGCmech
IGCmessagesApp
IGCmusicApp
exports.IGCmusicApp:addSong(account, songName, songURL)
IGCneon
IGCradar
exports.IGCradar:isCustomRadarVisible()
IGCradio
IGCrepairkit
exports.IGCrepairkit:getPlayerTotalRepairKits(thePlayer)
IGCrp
exports.IGCrp:getPlayerRank(player)
exports.IGCrp:isPlayerRankingUp()
IGCsafezones
IGCsettingsApp
exports.IGCsettingsApp:setSetting(player, settingName, setting)
IGCshaderHandler
IGCshooter
exports.IGCshooter:isPlayerInEvent(player)
IGCtaxi
IGCtutorials
exports.IGCtutorials:dHelpMessage(text, player)
exports.IGCtutorials:startTutorial(player, category, id, event, save)
IGCui
IGCuiOld
IGCutil
exports.IGCutil:findPlayer(player)
exports.IGCutil:findRotation(x1,y1,x2,y2)
exports.IGCutil:generatePassword(length, numbers, symbols)
exports.IGCutil:getDistanceBetweenElements2D(element1, element2)
exports.IGCutil:getDistanceBetweenElements3D(element1, element2)
exports.IGCutil:getElementSpeed(element, unit)
exports.IGCutil:getMonthName(month, digits)
exports.IGCutil:getPedWeapons(ped)
exports.IGCutil:isPlayerInTeam(player, teamName)
exports.IGCutil:isPlayerLoggedIn(player)
exports.IGCutil:getPlayersInDimension(dim)
exports.IGCutil:RGBToHex(red, green, blue, alpha)
exports.IGCutil:tocomma(number)
exports.IGCutil:todate(timestamp)
exports.IGCutil:totime(timestamp)
exports.IGCutil:setPlayerGhost(player,state)
exports.IGCutil:isPlayerLoggedIn(player)
exports.IGCutil:isValidIP(ip)
exports.IGCutil:obfuscateIP(ip)
MitchMisc
Nickelz
Radarmod
bone_attach
exports.bone_attach:attachElementToBone(element,ped,bone,x,y,z,rx,ry,rz)
exports.bone_attach:detachElementFromBone(element)
exports.bone_attach:isElementAttachedToBone(element)
exports.bone_attach:getElementBoneAttachmentDetails(element)
exports.bone_attach:setElementBonePositionOffset(element,x,y,z)
exports.bone_attach:setElementBoneRotationOffset(element,rx,ry,rz)
exports.bone_attach: getBonePositionAndRotation(ped,bone)
custom_coronas
fart
exports.fart:makePedFart(thePed, fartType)
freecam
exports.freecam:setFreecamEnabled (x, y, z)
exports.freecam:setFreecamDisabled()
exports.freecam:isFreecamEnabled()
exports.freecam:setFreecamOption(theOption, value)
exports.freecam:getFreecamOption(theOption, value)
exports.freecam:getFreecamVelocity()
freeroam
exports.freeroam:appendControl(...)
exports.imageButton:createImageButton ( name, posX, posY, sizeX, sizeY, rotationA, imageOff, imageClickLink, imageOnLink )
exports.imageButton:destroyImageButtonByName (name)
exports.imageButton:getImageButtonByName (name)
exports.imageButton:getSelectedButton ()
exports.imageButton:setImageButtonVisible (name,state)
killmessages
exports.killmessages:outputMessage ( message, visibleTo, r, g, b, font )
exports.killmessages:outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource )
exports.killmessages:setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime )
parachute
exports.parachute:removeParachute(player,type)
exports.parachute:stopSkyDiving()
exports.parachute:isPlayerSkyDiving(player)
exports.parachute:isPlayerParachuting(player)
s
exports.s:speak(text, lang, triggerFor)
exports.s:speak3D(text, lang, x, y, z)
scoreboard
exports.scoreboard:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
exports.scoreboard:scoreboardRemoveColumn( name, forElement )
exports.scoreboard:scoreboardClearColumns( forElement )
exports.scoreboard:scoreboardResetColumns( forElement )
exports.scoreboard:scoreboardSetForced( forced, forElement )
exports.scoreboard:scoreboardSetColumnTextFunction( name, func )
exports.scoreboard:scoreboardSetSortBy( name, desc, forElement )
exports.scoreboard:scoreboardGetColumnPriority( name )
exports.scoreboard:scoreboardSetColumnPriority( name, priority, forElement )
exports.scoreboard:scoreboardGetColumnCount()
exports.scoreboard:scoreboardGetTopCornerPosition()
exports.scoreboard:scoreboardGetSize()
exports.scoreboard:scoreboardForceUpdate ()
exports.scoreboard:isPrioritySlotFree( slot )
exports.scoreboard:getNextFreePrioritySlot( startAt )
exports.scoreboard:scoreboardGetSelectedRows()
scoreboard2
exports.scoreboard2:scoreboardAddColumn( name, forElement, width, friendlyName, priority )
exports.scoreboard2:scoreboardRemoveColumn( name, forElement )
exports.scoreboard2:scoreboardClearColumns( forElement )
exports.scoreboard2:scoreboardResetColumns( forElement )
exports.scoreboard2:scoreboardSetForced( forced, forElement )
exports.scoreboard2:scoreboardSetColumnTextFunction( name, func )
exports.scoreboard2:scoreboardSetSortBy( name, desc, forElement )
exports.scoreboard2:scoreboardGetColumnPriority( name )
exports.scoreboard2:scoreboardSetColumnPriority( name, priority, forElement )
exports.scoreboard2:scoreboardGetColumnCount()
exports.scoreboard2:scoreboardGetTopCornerPosition()
exports.scoreboard2:scoreboardGetSize()
exports.scoreboard2:scoreboardForceUpdate ()
exports.scoreboard2:isPrioritySlotFree( slot )
exports.scoreboard2:getNextFreePrioritySlot( startAt )
exports.scoreboard2:scoreboardGetSelectedRows()
slothbot
FTAvehicles
FTAweapons
IGCaccounts
IGCbank
IGCchat
exports.IGCchat:getPlayerCity(player)
exports.IGCchat:getLastChatboxLines(player)
IGCdrugsFactoryTables
IGCgangTerritories
exports.IGCgangTerritories:canPlayerTurf(player)
exports.IGCgangTerritories:isGangster(player)
exports.IGCgangTerritories:isPlayerInTurf(player)
IGChud
exports.IGChud:showHud(player)
exports.IGChud:dm(text, player, r, g, b)
exports.IGChud:dms(text, player, ...)
exports.IGChud:dMissionEvent(player, textA, textB, sound)
exports.IGChud:dMissionText(id, text, player, r, g, b)
exports.IGChud:dNote(id, text, player, r, g, b, timer)
exports.IGChud:dStat(id, columnA, columnB, player, r, g, b)
exports.IGChud:dTaskComplete(player, task, reward)
IGClanguage
exports.IGClanguage:getPlayerLanguage(player)
exports.IGClanguage:translate (player, text, ...)
exports.IGCnametags:toggleNametag(player, state)
IGCvehicles
IGCweapons